Skip to content
View blewert's full-sized avatar
:electron:
back to electron!
:electron:
back to electron!

Block or report blewert

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned Loading

  1. StaffsUniGames/pcg-forests-ecs StaffsUniGames/pcg-forests-ecs Public

    Submitted in part for CGVC '24. A procedural forest generation approach, using ECS to massively optimise existing FON-based approaches to forest generation in games

    C# 1

  2. [windows.h] Iterating over all deskt... [windows.h] Iterating over all desktop windows in C++, by z-order
    1
    //Find the top-most window. We need the Z-order to be
    2
    //relative to this
    3
    HWND window = GetTopWindow(GetDesktopWindow());
    4
    
                  
    5
    do
  3. uol-arcade/webglsl-editor uol-arcade/webglsl-editor Public

    A web-based GLSL editor made with three.js, React and Redux, as a student resource in the UoL arcade project

    JavaScript 4

  4. win32-simple-named-pipe-client win32-simple-named-pipe-client Public

    A simple to use, simple to implement, header-only C++ Win32 named pipe client.

    C++

  5. funky-unity-shaders funky-unity-shaders Public

    A collection of rather funky & useful shaders in Unity.

    9 2

  6. pcl-hololens2-unity pcl-hololens2-unity Public

    A repository with a few experimental scripts for rendering pointcloud data to the Hololens 2, from Unity.

    C# 8 1