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The ULX3S has a DMA engine to offload copying pixel data to the framebuffer. This should result in smoother display and less CPU usage.
dma@80000 { compatible = "spinal,lib-dmasg"; reg = <0x80000 0x10000>; interrupt-parent = <0x03>; interrupts = <0x0c>; #dma-cells = <0x01>; #address-cells = <0x01>; #size-cells = <0x00>; phandle = <0x04>; dma-channel@0 { reg = <0x00>; interrupt-parent = <0x03>; interrupts = <0x0c>; }; dma-channel@1 { reg = <0x01>; interrupt-parent = <0x03>; interrupts = <0x0d>; }; };
Depends on #6.
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The ULX3S has a DMA engine to offload copying pixel data to the framebuffer. This should result in smoother display and less CPU usage.
Depends on #6.
The text was updated successfully, but these errors were encountered: