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Rigid Body Simulation

A WPF application that simulates gravity between bodies

Screenshot of the program with 8 moving bodies and 2 static bodies

Features

  • Multiple ways of implemeting motion:
    • Euler method
    • Velocity Verlet
  • Static and moving bodies
  • Collision
  • Trajectory

How To Use

  • The "Home" tab contains all the options
  • The "On Click" section of the Home tab contains the options for what occurs when a click is registered. Such as creating a static or moving body.

Issues

  • When there are many moving bodies, there will be performance issues. This is simply becuase it is a rigid body simulation built in WPF

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