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Plug-and-play 2D graphics C++ library built on top of OpenGL ES 3.0 API

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bornabesic/kex

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🍪 Kex

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Dok si rek'o keks!

Plug-and-play 2D graphics C++ library built on top of OpenGL ES 3.0 API.

Features and Design Goals

OpenGL Context

This library is only in charge of drawing and does not manage OpenGL contexts. Therefore, users are required to manually initialize an OpenGL context themselves before proceeding to use the library.

Conventions

This project uses the following conventions:

License

Copyright © 2023 Borna Bešić
GNU LGPLv3

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