Easily synthesize MIDI to audio or just play it.
It provides a Python and command-line interface to the FluidSynth synthesizer to make it easy to use and suitable for scripting and batch processing. In contrast, most MIDI processing software is GUI-based.
First, FluidSynth has a CLI which is not so straightforward to use. The goal was to make it easy to use as possible by making some parameters implicit.
fluidsynth -ni sound_font.sf2 input.mid -F output.wav -r 44100
vs.
midiplay input.mid
midi2audio input.mid output.wav
Second, we can have as easy interface scriptable in Python.
FluidSynth().midi_to_audio('input.mid', 'output.wav')
Note that is it not a Python binding to all the FluidSynth commands. If needed check out these packages instead:
- Python 3
- FluidSynth
- some sound font(s)
You need at least one sound font. Normally you'd install them manually or via a package manager. midi2audio
looks for its default sound font in ~/.fluidsynth/default_sound_font.sf2
. It can be a symlink or an actual file.
You can install this package via pip.
pip install midi2audio
Or for development (changes in code take effect without reinstalling):
git clone https://github.com/bzamecnik/midi2audio
pip install -e midi2audio
I'd recommend adding the non-default libsndfile which supports output to FLAC and wide variety of audio formats. Otherwise only WAV, raw and a few other will be supported.
For Mac OS X we provide a script install_fluidsynth_with_soundfonts_osx.sh to automatically install FluidSynth with libsndfile and a basic sound font (Fluid R3 GM) and symlink it so that it's recognized as a default sound font for this module. Note it it install installed via pip as another entry point.
install_fluidsynth_with_soundfonts_osx.sh
Or install it manually:
brew install fluidsynth --with-libsndfile
mkdir -p ~/.fluidsynth
ln -s /path/to/my/sound_font.sf2 ~/.fluidsynth/default_sound_font.sf2
Check the script how to install a few additional (nice but bigger) sound fonts which are not installed by default.
Check you package manager and link your default sound font as descibed above.
Basically you can either play a MIDI file or synthesize it to audio. FluidSynth allows non-realtime synthesis which is faster than the playback.
Note that the audio format is determined from the audio file extension. The libsoundfile supports a lot of formats.
from midi2audio import FluidSynth
Play MIDI:
FluidSynth().play_midi('input.mid')
Synthesize MIDI to audio:
# using the default sound font in 44100 Hz sample rate
fs = FluidSynth()
fs.midi_to_audio('input.mid', 'output.wav')
# optional third argument to control gain (defaults to 0.2)
fs.midi_to_audio('input.mid', 'output.wav', gain=0.75)
# FLAC, a lossless codec, is supported as well (and recommended to be used)
fs.midi_to_audio('input.mid', 'output.flac')
Change the defaults:
# use a custom sound font
FluidSynth('sound_font.sf2')
# use a custom sample rate
FluidSynth(sample_rate=22050)
A shell sugars midi2audio
and midiplay
are provided instead of more verbose python -m midi2audio
.
# play MIDI
$ midiplay input.mid
# synthesize MIDI to audio
$ midi2audio input.mid output.wav
# also to FLAC
$ midi2audio input.mid output.flac
# custom sound font
$ midi2audio -s sound_font.sf2 input.mid output.flac
# custom sample rate
$ midi2audio -r 22050 input.mid output.flac
- Author: Bohumír Zámečník (@bzamecnik)
- License: MIT, see the LICENSE file
Thanks to the authors of FluidSynth for a nice command-line MIDI synthesizer!
Need some consulting or coding work regarding audio processing, machine learning or big data? Drop me a message via email or LinkedIn. Or just say hello :).