Skip to content

Releases: dcronqvist/DotGLFW

v1.2.0

17 Jul 21:11
ce625b7
Compare
Choose a tag to compare

What's Changed

  • Update to automatic generation of native binding by @dcronqvist in #3
  • Includes a few breaking changes to certain APIs (semver gods, don't kill me)
    • Hint (window hints) -> WindowHint
    • Several functions in NativeGlfw have changed from having (automatically marshalled at runtime) parameters such as strings to raw IntPtr to allow for manual compile-time marshalling.
    • Custom runtime lookup of .dll/.dylib/.so to not rely on runtime's way to lookup library.

Full Changelog: v1.1.0...v1.2.0

v1.1.0

04 Jul 20:51
Compare
Choose a tag to compare

What's Changed

Full Changelog: v1.0.2...v1.1.0

v1.0.2

18 Aug 16:05
dd13a16
Compare
Choose a tag to compare
  • Fixed and issue causing InputModes to not be passed successfully to the native API

v1.0.1

02 Jun 11:49
Compare
Choose a tag to compare
  • Fixed an issue where callbacks sometimes were garbage collected, causing crashes when native code was calling them

v1.0.0

21 May 13:40
Compare
Choose a tag to compare

📦 https://www.nuget.org/packages/DotGLFW/1.0.0

  • First release
  • .NET 6 & .NET 7 targeting
  • Targets GLFW 3.3.8
  • Includes runtimes for win-x64, win-x86, osx-x64 and osx-arm64