Base structure for my games, using Heaps framework (https://heaps.io) and Haxe language (https://haxe.org).
Please check this documentation for every details: https://deepnight.net/tutorial/using-my-gamebase-to-create-a-heaps-game/
If you need some extra "advanced features", you can also give a try to the advancedBase branch: https://github.com/deepnight/gameBase/tree/advancedBase
- Status effects on Entity.hx (like Stun or whatever you could think of)
- Stackable slow-motions management for Game.hx
- Level marks (can be useful for AI coding, for example by marking platform ends)
- A few very basic extra UI components that should be useful for any game projects (like a Bar).
- etc.