Game Programming Test
Create a Hex Tile based game in Unity3D with the following rules - The game map is a grid of 10x10 hexes (any orientation, any visual implementation) UNIT_COUNT number of random hexes are occupied by units at the beginning of the game that are hidden at the beginning User can click on any hex - If the hex is occupied by a unit the unit gets revealed Else if there is a unit within RANGE distance of the hex in terms of number of hexes the clicked hex gets highlighted. Game is over when all units are revealed or user has clicked on MAX_CLICK number of unique hexes.
All values in capitals need to be tweakable.
DO NOT USE COLLIDER FOR SEARCHING