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Horseman

Build Status

Horseman lets you run PhantomJS from Node.

Horseman has:

  • a simple chainable API,
  • an easy-to-use control flow (see the examples),
  • support for multiple tabs being open at the same time,
  • built in jQuery for easier page manipulation.

Example

Search on Google:

var Horseman = require('node-horseman');
var horseman = new Horseman();

horseman
  .userAgent("Mozilla/5.0 (Windows NT 6.1; WOW64; rv:27.0) Gecko/20100101 Firefox/27.0")
  .open('http://www.google.com')
  .type('input[name="q"]', 'github')
  .click("button:contains('Google Search')")
  .keyboardEvent("keypress",16777221)
  .waitForSelector("div.g")
  .count("div.g")
  .log() // prints out the number of results
  .close();

Save the file as google.js. Then, node google.js.

For longer examples, check out the Examples folder.

Installation

npm install node-horseman

Note: Make sure PhantomJS is available in your path, or use the phantomPath option.

API

new Horseman(options)

Create a new instance that can navigate around the web.

The available options are:

  • clientScripts an array of local javascript files to load onto each page.
  • timeout: how long to wait for page loads or wait periods, default 5000 ms.
  • interval: how frequently to poll for page load state, default 50 ms.
  • port: port to mount the phantomjs instance to, default 12401.
  • loadImages: load all inlined images, default true.
  • cookiesFile: A file where to store/use cookies.
  • ignoreSSLErrors: ignores SSL errors, such as expired or self-signed certificate errors, default true.
  • sslProtocol: sets the SSL protocol for secure connections [sslv3|sslv2|tlsv1|any], default any.
  • webSecurity: enables web security and forbids cross-domain XHR, default true.
  • injectJquery: whether or not jQuery is automatically loaded into each page. Default is true. If jQuery is already present on the page, it is not injected.
  • proxy: specify the proxy server to use address:port, default not set.
  • proxyType: specify the proxy server type [http|socks5|none], default not set.
  • proxyAuth: specify the auth information for the proxy user:pass, default not set.
  • phantomPath: If PhantomJS is not installed in your path, you can use this option to specify the executable's location.

Cleanup

Be sure to .close() each Horseman instance when you're done with it!

####.close() Closes the Horseman instance by shutting down PhantomJS.

Navigation

.open(url)

Load the page at url.

.post(url, postData)

POST postData to the page at url.

.back()

Go back to the previous page.

.forward()

Go forward to the next page.

.status()

The HTTP status code returned for the page just opened.

.reload()

Refresh the current page.

.switchToChildFrame( selector )

Switches focus to the child frame specified by the selector.

.cookies([object|array of objects])

Without any options, this function will return all the cookies inside the browser.

horseman
  .open('http://httpbin.org/cookies')
  .cookies()
  .log() // []
  .close();

You can pass in a cookie object to add to the cookie jar.

horseman
  .cookies({
    name: "test",
    value: "cookie",
    domain: 'httpbin.org'
  })
  .open('http://httpbin.org/cookies')
  .cookies()
  .then(function(cookies){
    console.log( cookies ); 
    return horseman.close();
  });

/*
[ { domain: '.httpbin.org',
    httponly: false,
    name: 'test',
    path: '/',
    secure: false,
    value: 'cookie' } ]
*/

You can pass in an array of cookie objects to reset all the cookies in the cookie jar (or pass an empty array to remove all cookies).

horseman
  .cookies([
  {
    name : "test2",
    value : "cookie2",
    domain: 'httpbin.org'
  },
  {
    name : "test3",
    value : "cookie3",
    domain: 'httpbin.org'
  }])
  .open('http://httpbin.org/cookies')
  .cookies()  
  .then(function(cookies){
    console.log( cookies.length ); // 2
    return horseman.close();
  });

.userAgent(userAgent)

Set the userAgent used by PhantomJS. You have to set the userAgent before calling .open().

.headers(headers)

Set the headers used when requesting a page. The headers are a javascript object. You have to set the headers before calling .open().

.authentication(user, password)

Set the user and password for accessing a web page using basic authentication. Be sure to set it before calling .open(url).

horseman
  .authentication('myUserName', 'myPassword')
  .open('http://httpbin.org/basic-auth/myUserName/myPassword')
  .html("pre")
  .then(function(body) {
    console.log(body);
    /*
        {
        "authenticated": true, 
        "user": "myUserName"
      }
    */
    return horseman.close();
  });

.viewport(width, height)

Set the width and height of the viewport, useful for screenshotting. You have to set the viewport before calling .open().

.scrollTo(top, left)

Scroll to a position on the page, relative to the top left corner of the document.

.zoom(zoomFactor)

Set the amount of zoom on a page. The default zoomFactor is 1. To zoom to 200%, use a zoomFactor of 2. Combine this with viewport to produce high DPI screenshots.

horseman
  .viewport(3200,1800)
  .zoom(2)
  .open('http://www.horsemanjs.org')
  .screenshot('big.png')
  .close();

Evaluation

Evaluation elements return information from the page, and end the Horseman API chain.

.title()

Get the title of the current page.

.url()

Get the url of the current page.

.visible(selector)

Determines if a selector is visible, or not, on the page. Returns a boolean.

.exists(selector)

Determines if the selector exists, or not, on the page. Returns a boolean.

.count(selector)

Counts the number of selector on the page. Returns a number.

.html([selector])

Gets the html inside of an element. If no selector is provided, it returns the html of the entire page.

.text(selector)

Gets the text inside of an element.

.value(selector, [val])

Get, or set, the value of an element.

.attribute(selector, attribute)

Gets an attribute of an element.

.cssProperty(selector, property)

Gets a CSS property of an element.

.width(selector)

Gets the width of an element.

.height(selector)

Gets the height of an element.

.screenshot(path)

Saves a screenshot of the current page to the specified path. Useful for debugging.

.screenshotBase64(type)

Returns a base64 encoded string representing the screenshot. Type must be one of 'PNG', 'GIF', or 'JPEG'.

.crop(area, path)

Takes a cropped screenshot of the page. area can be a string identifying an html element on the screen to crop to, or a getBoundingClientRect object.

.pdf(path, [paperSize])

Renders the page as a PDF. The default paperSize is US Letter.

The paperSize object should be in either this format:

{
  width: '200px',
  height: '300px',
  margin: '0px'
}

or this format

{
  format: 'A4',
  orientation: 'portrait',
  margin: '1cm'
}

Supported formats are: A3, A4, A5, Legal, Letter, Tabloid.

Orientation (portrait, landscape) is optional and defaults to 'portrait'.

Supported dimension units are: 'mm', 'cm', 'in', 'px'. No unit means 'px'.

You can create a header and footer like this:

horseman
  .open('http://www.amazon.com')
  .pdf('amazon.pdf', {
    format: 'Letter',
    orientation: 'portrait',
    margin: '0.5in',
    header: {
      height: "3cm",
      contents: function(pageNum, numPages) {
        if (pageNum == 1) {
          return "";
        }
        return "<h3>Header " + pageNum + " / " + numPages + "</h3>";
      }
    },
    footer: {
      height: "3cm",
      contents: function(pageNum, numPages) {
        if (pageNum == 1) {
          return "";
        }
        return "<h3>Footer " + pageNum + " / " + numPages + "</h3>";
      }
    }
  })
  .close()

####.log() Outputs the results of the last call in the chain, or a string you provide, without breaking the chain.

horseman
  .open('http://www.google.com')
  .count('a')
  .log() // outputs the number of anchor tags
  .click('a')
  .log('clicked the button') //outputs the string
  .close();

####.do(fn) Run an function without breaking the chain. Works with asynchronous functions. Must call the callback when complete.

horseman
  .open('http://www.google.com')
  .do(function(done){
    setTimeout(done,1000);
  })
  .close();

####.evaluate(fn, [arg1, arg2,...]) Invokes fn on the page with args. On completion it returns a value. Useful for extracting information from the page.

horseman
  .open("http://en.wikipedia.org/wiki/Headless_Horseman")
  .evaluate( function(selector){
      // This code is executed inside the browser.
      // It's sandboxed from Node, and has no access to anything
      // in Node scope, unless you pass it in, like we did with "selector".
      //
      // You do have access to jQuery, via $, automatically.
      return {
        height : $( selector ).height(),
        width : $( selector ).width()
      }
    }, ".thumbimage")
  .then(function(size){
    console.log(size);
    return horseman.close();
  });

.click(selector)

Clicks the selector element once.

.select(selector, value)

Sets the value of a select element to value.

.clear(selector)

Sets the value of an element to "".

.type(selector, text [,options])

Enters the text provided into the selector element. Options is an object containing eventType (keypress, keyup, keydown. Default is keypress) and modifiers, which is a string in the formation of ctrl+shift+alt.

.upload(selector, path)

Specify the path to upload into a file input selector element.

.injectJs(file)

Inject a javascript file onto the page.

.mouseEvent( type, [, x, y, button] )

Send a mouse event to the page. Each event is sent to the page as if it comes from real user interaction. type must be one of "mouseup", "mousedown", "mousemove", "doubleclick", or "click", which is the default. x and y are optional and specify the location on the page to send the mouse event. button is also optional, and defaults to "left".

.keyboardEvent( type, key [, modifier ] )

Send a keyboard event to the page. Each event is sent to the page as if it comes from real user interaction. type must be one of "keyup", "keydown", or "keypress", which is the default. key should be a numerical value from this page. For instance, to send an "enter" key press, use .keyboardEvent("keypress",16777221).

modifier is optional, and comes from this list:

  • 0x02000000: A Shift key on the keyboard is pressed
  • 0x04000000: A Ctrl key on the keyboard is pressed
  • 0x08000000: An Alt key on the keyboard is pressed
  • 0x10000000: A Meta key on the keyboard is pressed
  • 0x20000000: A keypad button is pressed

To send a shift+p event, you would use .keyboardEvent("keypress","p",0x02000000).

Waiting

These functions for the browser to wait for an event to occur. If the event does not occur before the timeout period (configurable via the options), a timeout event will fire.

.wait(ms)

Wait for ms milliseconds e.g. .wait(5000)

.waitForNextPage()

Wait until a page finishes loading, typically after a .click().

.waitForSelector(selector)

Wait until the element selector is present e.g. .waitForSelector('#pay-button')

.waitFor(fn, value)

Wait until the fn evaluated on the page returns value.

Tabs

Horseman supports multiple tabs being open at the same time.

.openTab(url)

Open a url in a new tab. Fires a tabCreated event.

.tabCount()

Returns the number of tabs currently open.

.switchToTab(tabnumber)

Switch to another tab. Count starts at 0.

Events

.on(event, callback)

Respond to page events with the callback. Be sure to set these before calling .open().

Supported events are:

  • initialized - callback()
  • loadStarted - callback()
  • loadFinished - callback(status)
  • tabCreated - callback()
  • urlChanged - callback(targetUrl)
  • navigationRequested - callback(url, type, willNavigate, main)
  • resourceRequested - callback(requestData, networkRequest)
  • resourceReceived - callback(response)
  • consoleMessage - callback(msg, lineNumber, sourceId)
  • alert - callback(msg)
  • confirm - callback(msg)
  • prompt - callback(msg, defaultValue)
  • error - callback(msg, trace)
  • timeout - callback(msg) - Fired when a wait timeout period elapses.

For a more in depth description, see the full callbacks list for phantomjs.

horseman
  .on('consoleMessage', function( msg ){
    console.log(msg);
  })

Yielding

You can use yields with Horseman with a library like co.

var Horseman = require('node-horseman'),
  co = require('co');

var horseman = new Horseman();

co(function *(){
  yield horseman.open('http://www.google.com');
  var title = yield horseman.title();
  var numLinks = yield horseman.count('a');
  console.log("Title: " + title); //Google
  console.log("Num Links: " + numLinks); //35
  yield horseman.close();
}).catch(function(e){
  console.log(e)
});

If you use yields, you may need to use the harmony flag when you run your file:

node --harmony test.js

Debug

To run the same file with debugging output, run it like this DEBUG=horseman node myfile.js.

This will print out some additional information about what's going on:

horseman .setup() creating phantom instance on port 12406 +0ms
horseman load finished, injecting jquery and client scripts +401ms
horseman injected jQuery +0ms
horseman .open: http://www.google.com +66ms
horseman .type() horseman into input[name='q'] +51ms

Tests

Automated tests for Horseman itself are run using Mocha and Should, both of which will be installed via npm install. To run Horseman's tests, just do npm test.

When the tests are done, you'll see something like this:

npm test
  102 passing (42s)
  2 pending

License (MIT)

WWWWWW||WWWWWW
 W W W||W W W
      ||
    ( OO )__________
     /  |           \
    /o o|    MIT     \
    \___/||_||__||_|| *
         || ||  || ||
        _||_|| _||_||
       (__|__|(__|__|

Copyright (c) John Titus [email protected]

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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