This repository contains the code for a video tutorial on creating and using buttons in a Raylib project in C++.
In this tutorial, we build a basic Raylib application that demonstrates how to create and use buttons. The tutorial covers setting up the Raylib window, creating button objects, detecting button presses, and handling button events.
- Raylib Window Setup: Initialize a Raylib window with a specified width and height.
- Buttons: Create and display interactive buttons that respond to user inputs.
- Event Handling: Detect button presses and perform actions based on those events.
- Visual Feedback: Visual representation of buttons and their states.
- main.cpp: The main script that initializes the Raylib window, handles events, checks for button presses, and renders the game objects.
- button.hpp: Header file containing the
Button
class definition. - button.cpp: Source file containing the implementation of the
Button
class methods.
-
Clone this repository:
git clone https://github.com/educ8s/raylib-buttons-tutorial.git cd raylib-buttons-tutorial
-
Ensure you have C++ and Raylib installed. You can follow the installation instructions on the Raylib official website.
-
Place your button images and background image in the
Graphics
directory. -
Compile the code:
g++ main.cpp button.cpp -o main -lraylib
-
Run the compiled program:
./main
- Run the program and a window titled "Raylib Buttons Tutorial" will appear.
- The start button and exit button will be displayed.
- Clicking the start button will print "Start Button pressed" to the console.
- Clicking the exit button will close the Raylib window and exit the program.
- C++
- Raylib
Contributions are welcome! Please open an issue or submit a pull request if you have any suggestions or improvements.