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make WiFi/Ethernet interface compatible with Arduino Ethernet API #8645

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2 changes: 1 addition & 1 deletion cores/esp8266/LwipIntf.h
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ class LwipIntf
// ---- + --------- -------------
// local_ip | local_ip local_ip
// arg1 | gateway dns1
// arg2 | netmask [Agateway
// arg2 | netmask gateway
// arg3 | dns1 netmask
//
// result stored into gateway/netmask/dns1
Expand Down
1 change: 0 additions & 1 deletion cores/esp8266/LwipIntfDev.h
Original file line number Diff line number Diff line change
Expand Up @@ -104,7 +104,6 @@ class LwipIntfDev: public LwipIntf, public RawDev
}

// ESP8266WiFi API compatibility

wl_status_t status();

protected:
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,126 @@
/*
Advanced Chat Server

A more advanced server that distributes any incoming messages
to all connected clients but the client the message comes from.
To use, telnet to your device's IP address and type.
You can see the client's input in the serial monitor as well.
Using an Arduino Wiznet Ethernet shield.

Circuit:
* Ethernet shield attached to pins 10, 11, 12, 13

created 18 Dec 2009
by David A. Mellis
modified 9 Apr 2012
by Tom Igoe
redesigned to make use of operator== 25 Nov 2013
by Norbert Truchsess

*/

// specific to esp8266 w/lwIP
#include <EthernetCompat.h>
ArduinoWiznet5500lwIP Ethernet(/*SS*/ 16); // <== adapt to your hardware
// ArduinoWiznet5100lwIP Ethernet(/*SS*/ 16); // <== adapt to your hardware
// ArduinoENC28J60lwIP Ethernet(/*SS*/ 16); // <== adapt to your hardware



// Enter a MAC address and IP address for your controller below.
// The IP address will be dependent on your local network.
// gateway and subnet are optional:
byte notNeededButAllowed_mac[] = {
0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED
};
byte* mac = nullptr; // automatic mac
IPAddress ip(192, 168, 1, 177);
IPAddress myDns(192, 168, 1, 1);
IPAddress gateway(192, 168, 1, 1);
IPAddress subnet(255, 255, 0, 0);


// telnet defaults to port 23
EthernetServer server(23);

EthernetClient clients[8];

void setup() {
// You can use Ethernet.init(pin) to configure the CS pin
// Ethernet.init(10); // Most Arduino shields
// Ethernet.init(5); // MKR ETH shield
// Ethernet.init(0); // Teensy 2.0
// Ethernet.init(20); // Teensy++ 2.0
// Ethernet.init(15); // ESP8266 with Adafruit Featherwing Ethernet
// Ethernet.init(33); // ESP32 with Adafruit Featherwing Ethernet
// // esp8266 w/lwIP: SS set in Ethernet constructor

// initialize the Ethernet device
Ethernet.begin(mac, ip, myDns, gateway, subnet);

// Open serial communications and wait for port to open:
Serial.begin(9600);
while (!Serial) {
; // wait for serial port to connect. Needed for native USB port only
}

// Check for Ethernet hardware present
if (Ethernet.hardwareStatus() == EthernetNoHardware) {
Serial.println("Ethernet shield was not found. Sorry, can't run without hardware. :(");
while (true) {
delay(1); // do nothing, no point running without Ethernet hardware
}
}
if (Ethernet.linkStatus() == LinkOFF) {
Serial.println("Ethernet cable is not connected.");
}

// start listening for clients
server.begin();

Serial.print("Chat server address:");
Serial.println(Ethernet.localIP());
}

void loop() {
// check for any new client connecting, and say hello (before any incoming data)
EthernetClient newClient = server.accept();
if (newClient) {
for (byte i = 0; i < 8; i++) {
if (!clients[i]) {
Serial.print("We have a new client #");
Serial.println(i);
newClient.print("Hello, client number: ");
newClient.println(i);
// Once we "accept", the client is no longer tracked by EthernetServer
// so we must store it into our list of clients
clients[i] = newClient;
break;
}
}
}

// check for incoming data from all clients
for (byte i = 0; i < 8; i++) {
if (clients[i] && clients[i].available() > 0) {
// read bytes from a client
byte buffer[80];
int count = clients[i].read(buffer, 80);
// write the bytes to all other connected clients
for (byte j = 0; j < 8; j++) {
if (j != i && clients[j].connected()) {
clients[j].write(buffer, count);
}
}
}
}

// stop any clients which disconnect
for (byte i = 0; i < 8; i++) {
if (clients[i] && !clients[i].connected()) {
Serial.print("disconnect client #");
Serial.println(i);
clients[i].stop();
}
}
}
105 changes: 105 additions & 0 deletions libraries/lwIP_Ethernet/examples/LegacyChatServer/LegacyChatServer.ino
Original file line number Diff line number Diff line change
@@ -0,0 +1,105 @@
/*
Chat Server
A simple server that distributes any incoming messages to all
connected clients. To use, telnet to your device's IP address and type.
You can see the client's input in the serial monitor as well.
Using an Arduino Wiznet Ethernet shield.
Circuit:
* Ethernet Wiznet5500/Wiznet5100/ENC28J60 on esp8266
created 18 Dec 2009
by David A. Mellis
modified 9 Apr 2012
by Tom Igoe
*/


// specific to esp8266 w/lwIP
#include <EthernetCompat.h>
ArduinoWiznet5500lwIP Ethernet(/*SS*/ 16); // <== adapt to your hardware
// ArduinoWiznet5100lwIP Ethernet(/*SS*/ 16); // <== adapt to your hardware
// ArduinoENC28J60lwIP Ethernet(/*SS*/ 16); // <== adapt to your hardware



// Enter a MAC address and IP address for your controller below.
// The IP address will be dependent on your local network.
// gateway and subnet are optional:
byte notNeededButAllowed_mac[] = {
0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED
};
byte* mac = nullptr; // automatic mac
IPAddress ip(192, 168, 1, 177);
IPAddress myDns(192, 168, 1, 1);
IPAddress gateway(192, 168, 1, 1);
IPAddress subnet(255, 255, 0, 0);


// telnet defaults to port 23
EthernetServer server(23);
bool alreadyConnected = false; // whether or not the client was connected previously

void setup() {
// You can use Ethernet.init(pin) to configure the CS pin
// Ethernet.init(10); // Most Arduino shields
// Ethernet.init(5); // MKR ETH shield
// Ethernet.init(0); // Teensy 2.0
// Ethernet.init(20); // Teensy++ 2.0
// Ethernet.init(15); // ESP8266 with Adafruit Featherwing Ethernet
// Ethernet.init(33); // ESP32 with Adafruit Featherwing Ethernet
// // esp8266 w/lwIP: SS set in Ethernet constructor

// initialize the ethernet device
Ethernet.begin(mac, ip, myDns, gateway, subnet);

// Open serial communications and wait for port to open:
Serial.begin(9600);
while (!Serial) {
; // wait for serial port to connect. Needed for native USB port only
}

// Check for Ethernet hardware present
if (Ethernet.hardwareStatus() == EthernetNoHardware) {
Serial.println("Ethernet shield was not found. Sorry, can't run without hardware. :(");
while (true) {
delay(1); // do nothing, no point running without Ethernet hardware
}
}
if (Ethernet.linkStatus() == LinkOFF) {
Serial.println("Ethernet cable is not connected.");
}

// start listening for clients
server.begin();

Serial.print("Chat server address:");
Serial.println(Ethernet.localIP());
}

void loop() {
// wait for a new client:
EthernetClient client = server.available();

// when the client sends the first byte, say hello:
if (client) {
if (!alreadyConnected) {
// clear out the input buffer:
client.flush();
Serial.println("We have a new client");
client.println("Hello, client!");
alreadyConnected = true;
}

if (client.available() > 0) {
// read the bytes incoming from the client:
char thisChar = client.read();
// echo the bytes back to the client:
server.write(thisChar);
// echo the bytes to the server as well:
Serial.write(thisChar);
}
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,101 @@
/*
DHCP-based IP printer

This sketch uses the DHCP extensions to the Ethernet library
to get an IP address via DHCP and print the address obtained.
using an Arduino Wiznet Ethernet shield.

Circuit:
Ethernet shield attached to pins 10, 11, 12, 13

created 12 April 2011
modified 9 Apr 2012
by Tom Igoe
modified 02 Sept 2015
by Arturo Guadalupi

*/

// specific to esp8266 w/lwIP
#include <EthernetCompat.h>
ArduinoWiznet5500lwIP Ethernet(/*SS*/ 16); // <== adapt to your hardware
// ArduinoWiznet5100lwIP Ethernet(/*SS*/ 16); // <== adapt to your hardware
// ArduinoENC28J60lwIP Ethernet(/*SS*/ 16); // <== adapt to your hardware


// Enter a MAC address for your controller below.
// Newer Ethernet shields have a MAC address printed on a sticker on the shield
byte notNeededButAllowed_mac[] = {
0x00, 0xAA, 0xBB, 0xCC, 0xDE, 0x02
};
byte* mac = nullptr; // automatic mac

void setup() {
// You can use Ethernet.init(pin) to configure the CS pin
// Ethernet.init(10); // Most Arduino shields
// Ethernet.init(5); // MKR ETH shield
// Ethernet.init(0); // Teensy 2.0
// Ethernet.init(20); // Teensy++ 2.0
// Ethernet.init(15); // ESP8266 with Adafruit Featherwing Ethernet
// Ethernet.init(33); // ESP32 with Adafruit Featherwing Ethernet
// // esp8266 w/lwIP: SS set in Ethernet constructor


// Open serial communications and wait for port to open:
Serial.begin(9600);
while (!Serial) {
; // wait for serial port to connect. Needed for native USB port only
}

// start the Ethernet connection:
Serial.println("Initialize Ethernet with DHCP:");
if (Ethernet.begin(mac) == 0) {
Serial.println("Failed to configure Ethernet using DHCP");
if (Ethernet.hardwareStatus() == EthernetNoHardware) {
Serial.println("Ethernet shield was not found. Sorry, can't run without hardware. :(");
} else if (Ethernet.linkStatus() == LinkOFF) {
Serial.println("Ethernet cable is not connected.");
}
// no point in carrying on, so do nothing forevermore:
while (true) {
delay(1);
}
}
// print your local IP address:
Serial.print("My IP address: ");
Serial.println(Ethernet.localIP());
}

void loop() {
switch (Ethernet.maintain()) {
case 1:
// renewed fail
Serial.println("Error: renewed fail");
break;

case 2:
// renewed success
Serial.println("Renewed success");
// print your local IP address:
Serial.print("My IP address: ");
Serial.println(Ethernet.localIP());
break;

case 3:
// rebind fail
Serial.println("Error: rebind fail");
break;

case 4:
// rebind success
Serial.println("Rebind success");
// print your local IP address:
Serial.print("My IP address: ");
Serial.println(Ethernet.localIP());
break;

default:
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no need

// nothing happened
break;
}
}
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