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Question - serialize #28
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PxSerialization is available, although I never really used it. Debugging isn't really possible however (I think someone maneged to use a websocket connection to connect to the PhysX Visual Debugger in the past but that was with PhysX 4. With PhysX 5 PVD isn't really supported anymore). The cooking functions for |
Thanks for your reply. I gave it a try but faced to unattended issue , meshDesc polygons does not exist
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Ah yes that's true. Do you need polygons? I never had a usecase where I needed them and it works just fine with only points. |
I have already vertices and faces . I want to use it with babylonjs meshes
for collide detection
Le lun. 22 janv. 2024 à 19:09, Max Thiele ***@***.***> a
écrit :
… Ah yes that's true. Do you need polygons? I never had a usecase where I
needed them and it works just fine with only points.
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Then PxConvexMesh is probably not the right choice. This is only for small (up to 255 vertices) convex meshes (see here) For "regular" meshes you need to use either PxTriangleMesh (but keep in mind that triangle meshes can only be static or kinematic, not fully simulated dynamic). |
you are right ,PxConvexMesh won't be a good choice in my case. |
Yes that should work. |
Hi,
Is there possibility to use serialization, or to debug PhysX scene ?
and is Cooking available ?
Regards
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