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It would be useful to keep the previous contexts, so we can get back to them without necessarily losing the state. To do this, instead of the current state of a single pointer, using a stack would be beneficial. The only edge case here is when you want to leave a room while playing, which should move you back to the room list instead of the lobby.
The text was updated successfully, but these errors were encountered:
It would be useful to keep the previous contexts, so we can get back to them without necessarily losing the state. To do this, instead of the current state of a single pointer, using a stack would be beneficial. The only edge case here is when you want to leave a room while playing, which should move you back to the room list instead of the lobby.
The text was updated successfully, but these errors were encountered: