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Gwilherm Baudic edited this page Dec 15, 2019 · 2 revisions

Welcome to the linbound wiki!

Note: this is the wiki for linbound v1, so some things may no longer be accurate. When in doubt, trust the code.


LinBound aims to be an open-source, free and cross-platform alternative to the Korean game GunBound from softnyx co.,ltd, which was disconnected in 2019 after at least 15 years of service. It will be designed to be compatible with both official servers (if allowed) and linbound user-hosted servers, so the users can customize their game experience. A client and a compatible server will then have to be developed in parallel.

It started back in 2007 (!) as a project to motivate me in the process of learning C++ and SDL in my spare time. However, due to the tremendous amount of things which need to be done for a game, especially one using network, it never went quite far. At its best, linbound was able to display a color cursor moving on a background with some ogg file playing in the background.

Here you will find some ideas I am planning to implement in the software, as well as the C++ libraries I intend to use for this purpose.

Categories

TODO

What has to be done for the moment is:

  • continue coding efforts on the client software
  • write the server code
  • write more docs (such as this wiki), which is also likely to ease coding efforts
  • produce some music for the game. The original gunbound sounds can be downloaded free of charge from the official website and can be used after conversion to ogg, but some original music could be greater :)
  • produce some sounds for the mobiles (when they move, shoot...)
  • produce graphics. The game needs maps (foreground and background layers), mobiles, weapons for the mobiles, items for the players, as well as a good looking GUI.
  • translate the game to other languages than English.
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