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Hardware Abstraction Layer #1471
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🎉
fasten your seat belts! |
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Jun 30, 2021
1510: OpenGL ES3 backend r=cwfitzgerald,Gordon-F,kvark a=kvark **Connections** Follow-up to #1471 **Description** The new wgpu-hal backend for GLES3 ~~and WebGL2~~ Edit: WebGL2 is not included here **Testing** Examples! Current status: - all examples work, minus the next issue - "mipmap" is buggy because we don't have a good way to do mipmap/layer selection - automated testing? Co-authored-by: Dzmitry Malyshau <[email protected]> Co-authored-by: Dzmitry Malyshau <[email protected]> Co-authored-by: Dzmitry Malyshau <[email protected]>
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1576: Switch all bitflag names to plural r=cwfitzgerald a=kvark **Connections** #1471 added a lot of singular bitflag names. Previously, we weren't really consistent. **Description** This PR changes all of the names to be plural, except for a few that don't imply singularity, and are matching WebGPU upstream. Maybe we need to convert them too? **Testing** self-tested Co-authored-by: Dzmitry Malyshau <[email protected]>
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1602: New DX12 backend (unfinished) r=kvark a=kvark **Connections** Continuation of #1471 **Description** Mostly fresh implementation on DX12 backend for wgpu-hal Core changes: - texture usage is filtered before passing to `create_texture_view`, so that wgpu-hal can assume every bit is important. - all the copies involving textures are limited to one array layer at a time - remove render pass boundary usages **Testing** Examples (not running yet) Co-authored-by: Dzmitry Malyshau <[email protected]> Co-authored-by: Dzmitry Malyshau <[email protected]>
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Operations like `OpUGreaterThan` accept arguments as long as they are integers (signedness doesn't matter) but they must be interpreted as `Uint`s.
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Connections
Closes #1423
Description
Prototyping the new hardware abstraction layer for wgpu, which replaces gfx-rs dependencies.
The central piece is "wgpu-hal/src/lib.rs".
Metrics
TODO:
Testing
examples