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/* | ||
Copyright (C) 2018-2023 Geoffrey Daniels. https://gpdaniels.com/ | ||
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This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, version 3 of the License only. | ||
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This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
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You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <https://www.gnu.org/licenses/>. | ||
*/ | ||
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#pragma once | ||
#ifndef GTL_GAME_MASTERMIND_HPP | ||
#define GTL_GAME_MASTERMIND_HPP | ||
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// Summary: An implementation of Donald Knuth's algorithm to solve the mastermind game in five moves or less. [wip] | ||
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#if defined(_MSC_VER) | ||
#pragma warning(push, 0) | ||
#endif | ||
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#include <algorithm> | ||
#include <array> | ||
#include <functional> | ||
#include <unordered_map> | ||
#include <vector> | ||
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#if defined(_MSC_VER) | ||
#pragma warning(pop) | ||
#endif | ||
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namespace gtl { | ||
template <unsigned int code_length, unsigned int code_base> | ||
class mastermind final { | ||
private: | ||
static_assert(code_length > 0); | ||
static_assert(code_base > 0); | ||
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private: | ||
class score_type { | ||
public: | ||
unsigned int correct; | ||
unsigned int close; | ||
public: | ||
bool operator==(const score_type& other) const { | ||
return ((this->correct == other.correct) && (this->close == other.close)); | ||
} | ||
}; | ||
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public: | ||
static unsigned int solve( | ||
const std::array<unsigned int, code_length>& code, | ||
const std::function<void(unsigned int turn, | ||
const std::array<unsigned int, code_length>& guess, | ||
unsigned int correct, unsigned int close)>& callback = {} | ||
) { | ||
// Generate all possible codes. | ||
std::vector<std::array<unsigned int, code_length>> unguessed_codes; | ||
unguessed_codes.push_back(std::array<unsigned int, code_length>()); | ||
do { | ||
unguessed_codes.push_back(unguessed_codes.back()); | ||
for (unsigned int i = 0; i < code_length; ++i) { | ||
unguessed_codes.back()[code_length - 1 - i] = (unguessed_codes.back()[code_length - 1 - i] + 1) % code_base; | ||
if (unguessed_codes.back()[code_length - 1 - i] != 0) { | ||
break; | ||
} | ||
} | ||
} while (unguessed_codes.back() != unguessed_codes.front()); | ||
unguessed_codes.pop_back(); | ||
std::vector<std::array<unsigned int, code_length>> possible_codes = unguessed_codes; | ||
// Create an initial guess. | ||
std::array<unsigned int, code_length> guess = {}; | ||
for (unsigned int i = 0; i < code_length; ++i) { | ||
guess[i] = (i >= (code_length / 2)); | ||
} | ||
// Play the game. | ||
unsigned int turns = 0; | ||
do { | ||
// Score the current guess. | ||
score_type score = evaluate(guess, code); | ||
// Increment the guess counter. | ||
++turns; | ||
// Print the state. | ||
if (callback) { | ||
callback(turns - 1, guess, score.correct, score.close); | ||
} | ||
// Check if the guess is correct. | ||
if (score.correct == code_length) { | ||
break; | ||
} | ||
// If the guess is not correct: | ||
// Remove the guess from the unguessed set. | ||
unguessed_codes.erase(std::find(unguessed_codes.begin(), unguessed_codes.end(), guess)); | ||
// Remove the guess from the possible set, and remove possible codes that do not match the returned score. | ||
possible_codes.erase( | ||
std::remove_if( | ||
possible_codes.begin(), | ||
possible_codes.end(), | ||
[guess, score](const std::array<unsigned int, code_length>& possible_code)->bool{ | ||
if (guess == possible_code) { | ||
return true; | ||
} | ||
score_type possible = evaluate(guess, possible_code); | ||
return ((score.correct != possible.correct) || (score.close != possible.close)); | ||
} | ||
), | ||
possible_codes.end() | ||
); | ||
// If there is only one possible code left, select that. | ||
if (possible_codes.size() == 1) { | ||
guess = possible_codes.back(); | ||
continue; | ||
} | ||
// Otherwise select a new guess using minimax. | ||
std::vector<unsigned int> scores(unguessed_codes.size(), 0); | ||
for (unsigned int i = 0; i < unguessed_codes.size(); ++i) { | ||
struct score_hash { | ||
std::size_t operator()(const score_type& key) const { | ||
return key.correct * code_length + key.close; | ||
} | ||
}; | ||
// Calculate the score/pegs of each unguessed code as if a possible code was the code. | ||
std::unordered_map<score_type, unsigned int, score_hash> score_map; | ||
for (unsigned int j = 0; j < possible_codes.size(); ++j) { | ||
++score_map[evaluate(unguessed_codes[i], possible_codes[j])]; | ||
} | ||
// From these scores select the maximum, this is the worst case number of possible codes for a given unguessed code. | ||
scores[i] = std::max_element(score_map.begin(), score_map.end(), | ||
[](const std::pair<const score_type, unsigned int>& lhs, const std::pair<const score_type, unsigned int>& rhs)->bool{ | ||
return lhs.second < rhs.second; | ||
} | ||
)->second; | ||
} | ||
// Select the minimum of the maximums to get the best guess. | ||
std::vector<unsigned int>::iterator min_element = std::min_element(scores.begin(), scores.end()); | ||
guess = unguessed_codes[std::distance(scores.begin(), min_element)]; | ||
// Check to see if there is a possible code with the same score, if so, prefer that. | ||
const unsigned int min_score = *min_element; | ||
for (unsigned int i = 0; i < unguessed_codes.size(); ++i) { | ||
if (scores[i] == min_score) { | ||
if (std::find(possible_codes.begin(), possible_codes.end(), unguessed_codes[i]) != possible_codes.end()) { | ||
guess = unguessed_codes[i]; | ||
break; | ||
} | ||
} | ||
} | ||
} while (true); | ||
return turns; | ||
} | ||
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private: | ||
static score_type evaluate(const std::array<unsigned int, code_length>& guess, const std::array<unsigned int, code_length>& code) { | ||
unsigned int correct = 0; | ||
unsigned int close = 0; | ||
std::array<bool, code_length> consumed = {}; | ||
for (unsigned int i = 0; i < code_length; ++i) { | ||
if (guess[i] == code[i]) { | ||
consumed[i] = true; | ||
++correct; | ||
} | ||
} | ||
for (unsigned int i = 0; i < code_length; ++i) { | ||
if (guess[i] != code[i]) { | ||
for (unsigned int j = 0; j < code_length; ++j) { | ||
if ((guess[i] == code[j]) && (!consumed[j])) { | ||
consumed[j] = true; | ||
++close; | ||
break; | ||
} | ||
} | ||
} | ||
} | ||
return {correct, close}; | ||
} | ||
}; | ||
} | ||
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#endif // GTL_GAME_MASTERMIND_HPP |
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/* | ||
Copyright (C) 2018-2023 Geoffrey Daniels. https://gpdaniels.com/ | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, version 3 of the License only. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <https://www.gnu.org/licenses/>. | ||
*/ | ||
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#include <main.tests.hpp> | ||
#include <optimise.tests.hpp> | ||
#include <print.tests.hpp> | ||
#include <require.tests.hpp> | ||
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#include <game/mastermind> | ||
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#if defined(_MSC_VER) | ||
# pragma warning(push, 0) | ||
#endif | ||
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#include <random> | ||
#include <type_traits> | ||
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#if defined(_MSC_VER) | ||
# pragma warning(pop) | ||
#endif | ||
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TEST(mastermind, constructor, empty) { | ||
constexpr static const unsigned int code_length = 4; | ||
constexpr static const unsigned int code_base = 6; | ||
gtl::mastermind<code_length, code_base> mastermind; | ||
testbench::do_not_optimise_away(mastermind); | ||
} | ||
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TEST(mastermind, function, solve) { | ||
constexpr static const unsigned int code_length = 4; | ||
constexpr static const unsigned int code_base = 6; | ||
{ | ||
unsigned int turns = gtl::mastermind<code_length, code_base>::solve({1,2,3,4}); | ||
REQUIRE(turns <= 5); | ||
} | ||
{ | ||
unsigned int turns = gtl::mastermind<code_length, code_base>::solve({5,4,3,2}, [](unsigned int turn, const std::array<unsigned int, 4>& guess, unsigned int correct, unsigned int close){ | ||
PRINT("GUESS %d: %d %d %d %d ==> %d %d\n", turn, guess[0], guess[1], guess[2], guess[3], correct, close); | ||
}); | ||
REQUIRE(turns <= 5); | ||
} | ||
} | ||
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TEST(mastermind, evaluate, all) { | ||
constexpr static const unsigned int code_length = 4; | ||
constexpr static const unsigned int code_base = 6; | ||
// Generate all possible codes. | ||
std::vector<std::array<unsigned int, code_length>> all_codes; | ||
all_codes.push_back(std::array<unsigned int, code_length>()); | ||
do { | ||
all_codes.push_back(all_codes.back()); | ||
for (unsigned int i = 0; i < code_length; ++i) { | ||
all_codes.back()[code_length - 1 - i] = (all_codes.back()[code_length - 1 - i] + 1) % code_base; | ||
if (all_codes.back()[code_length - 1 - i] != 0) { | ||
break; | ||
} | ||
} | ||
} while (all_codes.back() != all_codes.front()); | ||
all_codes.pop_back(); | ||
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#if !defined(NDEBUG) | ||
// Sample the full set as running the full set is slow. | ||
std::vector<std::array<unsigned int, code_length>> test_codes; | ||
std::sample(all_codes.begin(), all_codes.end(), std::back_inserter(test_codes), 10, std::mt19937{std::random_device{}()}); | ||
#else | ||
std::vector<std::array<unsigned int, code_length>>& test_codes = all_codes; | ||
#endif | ||
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// Solve codes. | ||
for (unsigned int i = 0; i < test_codes.size(); ++i) { | ||
unsigned int turns = gtl::mastermind<code_length, code_base>::solve(test_codes[i]); | ||
REQUIRE(turns <= 5, "Code %d %d %d %d took %d turns.", test_codes[i][0], test_codes[i][1], test_codes[i][2], test_codes[i][3], turns); | ||
} | ||
} | ||
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