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haxeui-nme

haxeui-nme is the NME backend for HaxeUI.

Installation

  • haxeui-nme has a dependency to haxeui-core, and so that too must be installed.
  • haxeui-nme also has a dependency to NME, please refer to the installation instructions on their NME.

Eventually all these libs will become haxelibs, however, currently in their alpha form they do not even contain a haxelib.json file (for dependencies, etc) and therefore can only be used by downloading the source and using the haxelib dev command or by directly using the git versions using the haxelib git command (recommended). Eg:

haxelib git haxeui-core https://github.com/haxeui/haxeui-core
haxelib dev haxeui-nme path/to/expanded/source/archive

Usage

The simplest method to create a new NME application that is HaxeUI ready is to use one of the haxeui-templates. These templates will allow you to start a new project rapidly with HaxeUI support baked in.

If however you already have an existing application, then incorporating HaxeUI into that application is straight forward:

project.nmml

Assuming haxeui-core and haxeui-nme have been installed, then adding HaxeUI to your existing application is as simple as adding these two lines to your project.nmml:

<haxelib name="haxeui-core" />
<haxelib name="haxeui-nme" />

Note: Currently you must also include haxeui-core explicitly during the alpha, eventually haxelib.json files will exist to take care of this dependency automatically.

Toolkit initialisation and usage

Initialising the toolkit requires you to add this single line somewhere before you start to actually use HaxeUI in your application:

Toolkit.init();

Once the toolkit is initialised you can add components using the methods specified here.

NME specifics

As well as using the generic Screen.instance.addComponent, it is also possible to add components directly to any other NME sprite (eg: Lib.current.stage.addChild)

Addtional resources