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refactor(plugin)!: Logger.minLogLevel -> Logger.MinLogLevel #580

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May 19, 2022
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2 changes: 1 addition & 1 deletion Assets/MediaPipeUnity/Samples/Common/Scripts/Bootstrap.cs
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@ private void OnEnable()
private IEnumerator Init()
{
Logger.SetLogger(new MemoizedLogger(100));
Logger.minLogLevel = Logger.LogLevel.Debug;
Logger.MinLogLevel = Logger.LogLevel.Debug;

Protobuf.SetLogHandler(Protobuf.DefaultLogHandler);

Expand Down
4 changes: 2 additions & 2 deletions Assets/MediaPipeUnity/Samples/UI/Scripts/GUIConsole.cs
Original file line number Diff line number Diff line change
Expand Up @@ -45,12 +45,12 @@ private void InitializeView()
{
_contentRoot = gameObject.transform.Find(_ContentPath).gameObject.transform;

if (!(Logger.logger is MemoizedLogger))
if (!(Logger.InternalLogger is MemoizedLogger))
{
return;
}

_logger = (MemoizedLogger)Logger.logger;
_logger = (MemoizedLogger)Logger.InternalLogger;
lock (((ICollection)_logger.histories).SyncRoot)
{
foreach (var log in _logger.histories)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ public interface IExtendedLogger : ILogger

public static class Logger
{
public enum LogLevel
public enum LogLevel : int
{
Fatal,
Error,
Expand All @@ -31,63 +31,63 @@ public enum LogLevel
Debug,
}

public static LogLevel minLogLevel { get; set; } = LogLevel.Info;
private static IExtendedLogger _Logger;
public static IExtendedLogger logger
public static LogLevel MinLogLevel { get; set; } = LogLevel.Info;
private static IExtendedLogger _InternalLogger;
public static IExtendedLogger InternalLogger
{
get
{
if (_Logger == null)
if (_InternalLogger == null)
{
_Logger = new LoggerWrapper(Debug.unityLogger);
_InternalLogger = new LoggerWrapper(Debug.unityLogger);
}
return _Logger;
return _InternalLogger;
}
}

public static void SetLogger(IExtendedLogger newLogger)
{
_Logger = newLogger;
_InternalLogger = newLogger;
}

public static void SetLogger(ILogger newLogger)
{
_Logger = new LoggerWrapper(newLogger);
_InternalLogger = new LoggerWrapper(newLogger);
}

[Conditional("DEBUG"), Conditional("DEVELOPMENT_BUILD")]
public static void LogException(Exception exception, UnityEngine.Object context)
{
if (minLogLevel >= LogLevel.Error)
if (MinLogLevel >= LogLevel.Error)
{
logger.LogException(exception, context);
InternalLogger.LogException(exception, context);
}
}

[Conditional("DEBUG"), Conditional("DEVELOPMENT_BUILD")]
public static void LogException(Exception exception)
{
if (minLogLevel >= LogLevel.Error)
if (MinLogLevel >= LogLevel.Error)
{
logger.LogException(exception);
InternalLogger.LogException(exception);
}
}

[Conditional("DEBUG"), Conditional("DEVELOPMENT_BUILD")]
public static void LogError(string tag, object message, UnityEngine.Object context)
{
if (minLogLevel >= LogLevel.Error)
if (MinLogLevel >= LogLevel.Error)
{
logger.LogError(tag, message, context);
InternalLogger.LogError(tag, message, context);
}
}

[Conditional("DEBUG"), Conditional("DEVELOPMENT_BUILD")]
public static void LogError(string tag, object message)
{
if (minLogLevel >= LogLevel.Error)
if (MinLogLevel >= LogLevel.Error)
{
logger.LogError(tag, message);
InternalLogger.LogError(tag, message);
}
}

Expand All @@ -100,18 +100,18 @@ public static void LogError(object message)
[Conditional("DEBUG"), Conditional("DEVELOPMENT_BUILD")]
public static void LogWarning(string tag, object message, UnityEngine.Object context)
{
if (minLogLevel >= LogLevel.Info)
if (MinLogLevel >= LogLevel.Info)
{
logger.LogWarning(tag, message, context);
InternalLogger.LogWarning(tag, message, context);
}
}

[Conditional("DEBUG"), Conditional("DEVELOPMENT_BUILD")]
public static void LogWarning(string tag, object message)
{
if (minLogLevel >= LogLevel.Info)
if (MinLogLevel >= LogLevel.Info)
{
logger.LogWarning(tag, message);
InternalLogger.LogWarning(tag, message);
}
}

Expand All @@ -124,36 +124,36 @@ public static void LogWarning(object message)
[Conditional("DEBUG"), Conditional("DEVELOPMENT_BUILD")]
public static void Log(LogLevel logLevel, string tag, object message, UnityEngine.Object context)
{
if (minLogLevel >= logLevel)
if (MinLogLevel >= logLevel)
{
logger.Log(logLevel, tag, message, context);
InternalLogger.Log(logLevel, tag, message, context);
}
}

[Conditional("DEBUG"), Conditional("DEVELOPMENT_BUILD")]
public static void Log(LogLevel logLevel, string tag, object message)
{
if (minLogLevel >= logLevel)
if (MinLogLevel >= logLevel)
{
logger.Log(logLevel, tag, message);
InternalLogger.Log(logLevel, tag, message);
}
}

[Conditional("DEBUG"), Conditional("DEVELOPMENT_BUILD")]
public static void Log(LogLevel logLevel, object message, UnityEngine.Object context)
{
if (minLogLevel >= logLevel)
if (MinLogLevel >= logLevel)
{
logger.Log(logLevel, message, context);
InternalLogger.Log(logLevel, message, context);
}
}

[Conditional("DEBUG"), Conditional("DEVELOPMENT_BUILD")]
public static void Log(LogLevel logLevel, object message)
{
if (minLogLevel >= logLevel)
if (MinLogLevel >= logLevel)
{
logger.Log(logLevel, message);
InternalLogger.Log(logLevel, message);
}
}

Expand Down Expand Up @@ -241,13 +241,13 @@ public LogType filterLogType
public bool logEnabled
{
get => _logger.logEnabled;
set => logger.logEnabled = value;
set => _logger.logEnabled = value;
}

public ILogHandler logHandler
{
get => _logger.logHandler;
set => logger.logHandler = value;
set => _logger.logHandler = value;
}

public bool IsLogTypeAllowed(LogType logType) { return _logger.IsLogTypeAllowed(logType); }
Expand Down