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feat: add scenes for tutorial #582

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May 19, 2022
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3 changes: 2 additions & 1 deletion Assets/MediaPipeUnity/Editor/PackageExporter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,8 @@ public static void Export()
var pluginAssets = EnumerateAssets(Path.Combine("Packages", "com.github.homuler.mediapipe")); // export all the files
var sampleAssets = EnumerateAssets(Path.Combine("Assets", "MediaPipeUnity", "Samples"), new string[] { ".cs", ".unity" })
.Where(x => Path.GetFileName(x) != "Start Scene.unity"); // exclude the 'Start Scene'
var assets = pluginAssets.Concat(sampleAssets).ToArray();
var tutorialAssets = EnumerateAssets(Path.Combine("Assets", "MediaPipeUnity", "Tutorial")); // export all the files
var assets = pluginAssets.Concat(sampleAssets).Concat(tutorialAssets).ToArray();

Debug.Log("Export below files" + Environment.NewLine + string.Join(Environment.NewLine, assets));

Expand Down
8 changes: 8 additions & 0 deletions Assets/MediaPipeUnity/Tutorial.meta

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8 changes: 8 additions & 0 deletions Assets/MediaPipeUnity/Tutorial/Hello World.meta

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344 changes: 344 additions & 0 deletions Assets/MediaPipeUnity/Tutorial/Hello World/Hello World.unity
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14 changes: 14 additions & 0 deletions Assets/MediaPipeUnity/Tutorial/Hello World/HelloWorld.cs
Original file line number Diff line number Diff line change
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// Copyright (c) 2021 homuler
//
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file or at
// https://opensource.org/licenses/MIT.

// ATTENTION!: This code is for a tutorial and it's broken as is.

using UnityEngine;

namespace Mediapipe.Unity.Tutorial
{
public class HelloWorld : MonoBehaviour { }
}
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