Contains source files for Floating Platforms completing their path in defined time using Linear Interpolation implemented in Unreal Engine using C++.
Updated source files for Floating Platforms completing their path in defined time using Linear Interpolation implemented in Unreal Engine using C++
It calculates distance to travel, and unit vector in direction to travel in BeginPlay. Then uses elapsed time since last stop of platform to calculate how much distance on the line it should be now with the help of unit vector. It uses Linear Interpolation of course :)