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Embed gloss in Gtk+ programs using gtkglext
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ivanperez-keera/gloss-gtk
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This project adds a new backend to gloss that can be used to embed gloss images/animations/simulations in GTK+ applications. It uses the gtkglext package available in Hackage. Current status is: not finished, still under development. Do not use (I'm not joking here) in production just yet. How this works: in the arguments to 'display', use the InWidget constructor, and pass a Gtk container as first argument. The canvas will be added to the container using Graphics.UI.Gtk.containerAdd. QUICK STATUS OVERVIEW | Feature | Status | |----------------------+------------------------| | Animations | Working | | Simulations | Working | | Games | Working | | Mouse interaction | Working | | Fonts | Working | | Keyboard interaction | Not tested, might work | | Background colours | Not working | The contents of the original README file follows. -- 8 Coats of GLOSS ----------------------------------------------------------- Gloss hides the pain of drawing simple vector graphics behind a nice data type and a few display functions. EXAMPLE Getting something on the screen is as easy as: import Graphics.Gloss main = display (InWindow "Nice Window" (200, 200) (10, 10)) white (Circle 80) USAGE Once the window is open you can use the following: * Quit - esc-key. * Move Viewport - left-click drag, arrow keys. * Rotate Viewport - right-click drag, control-left-click drag, or home/end-keys. * Zoom Viewport - mouse wheel, or page up/down-keys. OTHER THINGS Animations and simulations can be constructed similarly using the 'animate' and 'simulate' functions. Games with user input can be constructed with the 'play' function. See the gloss-examples package for more. ------------------------------------------------------------------------------- Release Notes: For 1.7.0: * Tweaked circle level-of-detail reduction code. * Increased frame rate cap to 100hz. Thanks to Doug Burke * Primitives for drawing arcs and sectors. Thanks to Thomas DuBuisson * IO versions of animate, simplate and play. For 1.6.0: Thanks to Anthony Cowley * Full screen mode display mode. For 1.5.0: * O(1) Conversion of ForeignPtrs to bitmaps. * An extra flag on the Bitmap constructor allows bitmaps to be cached in texture memory between frames. For 1.4.0: * Added texture caching. Thanks to Christiaan Baaij: * Refactoring of Gloss internals to support multiple window manager backends. * Support for using GLFW as the window library instead of GLUT. GLUT is still the default, but to use GLFW install gloss with: cabal install gloss --flags=\"GLFW -GLUT\" For 1.3.0: * Various wibbles for GHC 7.1 Thanks to Ben Lambert-Smith: * New support for displaying bitmap files. For 1.2.0: * Cleaned up module hierarchy. * Added line-line intersection utils. * Enabled -Wall and fixed all warnings. * Various wibbles for GHC 7.0 Thanks to Thomas DuBuisson: * Fixed a bug causing motion events to give the wrong position. Thanks to Stephan Maka: * Fixed a space leak in simulate mode when the window was hidden. For 1.1.0: * Added game mode. * Added QuadTree and Extent structures. * Added simple ray casting.
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