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SER431

Advanced Graphics
Arizona State University

This course presents topics in real-time rendering and graphics hardware, and the use of graphics processing unit hardware to implement rendering of higher-order surfaces and special effects.

Code examples per lecture.

  • Lecture 03. Perlin Noise
  • Lecture 04. Skyboxes
  • Lecture 07. Fog
  • Lecture 08. Stencil Buffer and Reflections
  • Lecture 10. Linear Shadows
  • Lecture 12. Particle Systems
  • Lecture 13. Curves
  • Lecture 14. Bezier Curves
  • Lecture 15. Hermite and Chaikin Curves
  • Lecture 16. Cubic B-splines
  • Lecture 17. Curves revisited
  • Lecture 19. Non-Uniform Rational Basis Splines (NURBS) I
  • Lecture 20. Non-Uniform Rational Basis Splines (NURBS) II
  • Lecture 21. Non-Uniform Rational Basis Splines (NURBS) III
  • Lecture 22. Fractals