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Fix linter issues in example #289

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Jan 9, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,7 @@ class ConfigurationExampleViewController: UIViewController {
super.viewDidLoad()

configureActionButton()
addItems()

view.addSubview(actionButton)

Expand Down Expand Up @@ -94,8 +95,6 @@ class ConfigurationExampleViewController: UIViewController {
item.layer.shadowOpacity = Float(0.4)
item.layer.shadowRadius = CGFloat(2)
}

addItems()
}

fileprivate func addItems() {
Expand Down
12 changes: 8 additions & 4 deletions Sources/AnimationConfiguration.swift
Original file line number Diff line number Diff line change
Expand Up @@ -266,7 +266,8 @@ public typealias JJItemAngle = (_ index: Int, _ numberOfItems: Int, _ actionButt
/// - Returns: An item animation configuration object.
///
static func circularPopUp(withRadius radius: CGFloat = 100,
angleForItem: @escaping JJItemAngle = JJItemAnimationConfiguration.angleForItem) -> JJItemAnimationConfiguration {
angleForItem: @escaping JJItemAngle = JJItemAnimationConfiguration.angleForItem)
-> JJItemAnimationConfiguration {
let configuration = JJItemAnimationConfiguration()
configuration.itemLayout = .circular(withRadius: radius, angleForItem: angleForItem)
configuration.closedState = .scale()
Expand All @@ -286,7 +287,8 @@ public typealias JJItemAngle = (_ index: Int, _ numberOfItems: Int, _ actionButt
/// - Returns: An item animation configuration object.
///
static func circularSlideIn(withRadius radius: CGFloat = 100,
angleForItem: @escaping JJItemAngle = JJItemAnimationConfiguration.angleForItem) -> JJItemAnimationConfiguration {
angleForItem: @escaping JJItemAngle = JJItemAnimationConfiguration.angleForItem)
-> JJItemAnimationConfiguration {
let configuration = JJItemAnimationConfiguration()
configuration.itemLayout = .circular(withRadius: radius, angleForItem: angleForItem)
configuration.closedState = .circularOffset(distance: radius * 0.75, angleForItem: angleForItem)
Expand Down Expand Up @@ -346,7 +348,8 @@ public typealias JJItemAngle = (_ index: Int, _ numberOfItems: Int, _ actionButt
/// - Returns: An item layout object.
///
@objc public static func circular(withRadius radius: CGFloat = 100,
angleForItem: @escaping JJItemAngle = JJItemAnimationConfiguration.angleForItem) -> JJItemLayout {
angleForItem: @escaping JJItemAngle = JJItemAnimationConfiguration.angleForItem)
-> JJItemLayout {
return JJItemLayout { items, actionButton in
let numberOfItems = items.count
for (index, item) in items.enumerated() {
Expand Down Expand Up @@ -465,7 +468,8 @@ public typealias JJItemAngle = (_ index: Int, _ numberOfItems: Int, _ actionButt
///
@objc public static func circularOffset(distance: CGFloat = 50,
scale: CGFloat = 0.4,
angleForItem: @escaping JJItemAngle = JJItemAnimationConfiguration.angleForItem) -> JJItemPreparation {
angleForItem: @escaping JJItemAngle = JJItemAnimationConfiguration.angleForItem)
-> JJItemPreparation {
return JJItemPreparation { item, index, numberOfItems, actionButton in
let itemAngle = angleForItem(index, numberOfItems, actionButton)
let transitionAngle = itemAngle + CGFloat.pi
Expand Down