Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feel no pain (FNP) for melee/fighting #3

Open
MichaelJAndy opened this issue May 26, 2023 · 5 comments
Open

Feel no pain (FNP) for melee/fighting #3

MichaelJAndy opened this issue May 26, 2023 · 5 comments

Comments

@MichaelJAndy
Copy link

It's pretty frequent that 5+ or 6+ FNP rules are provided to operatives, and would add to their approximate wound count.
One thing to note is that there's a complexity to account for given that FNP rolls in some ways stack so a unit that's dealing less damage per hit would be less likely to kill a unit with a 5+ FNP than anther unit that's dealing more damage per hit, even if the total damage produced for retained dice across both scenarios is equal. The reason for this is because FNP rolls are performed at the end of each hit, not at the end of combat itself.

@jmegner
Copy link
Owner

jmegner commented May 26, 2023

FNP is implemented for shooting. Are you requesting FNP be implemented for melee/fighting?

@MichaelJAndy
Copy link
Author

Yes

@jmegner
Copy link
Owner

jmegner commented Aug 9, 2023

Implementing FNP with the smarter fighter strategies probably won't happen. I can take a look at how painful it would be to implement FNP for "Always Strike/Parry".

@jmegner
Copy link
Owner

jmegner commented Aug 10, 2023

FNP in melee is a big pain with an analytical approach (as opposed to Monte Carlo). I can try to take a look to see the least painful way to implemented for the simple "always strike/parry" fighter strategies.

@MichaelJAndy
Copy link
Author

MichaelJAndy commented Aug 13, 2023 via email

@jmegner jmegner changed the title Feel no pain options for operatives Feel no pain (FNP) for melee/fighting Mar 19, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants