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kefniark committed Sep 24, 2016
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20 changes: 11 additions & 9 deletions index.html
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Expand Up @@ -25,22 +25,29 @@ <h1>
<p><a href="https://travis-ci.org/kefniark/UnityBarcodeScanner"><img src="https://travis-ci.org/kefniark/UnityBarcodeScanner.svg?branch=master" alt="Build Status"></a></p>

<p>Since months, I was looking for a good way to parse QRCodes (and generic barcode) in Unity.
On the Asset Store, few library are already providing that, but they are expensive, overly complex, not tested and not always maintained.</p>
On the Asset Store, few libraries are already providing that, but they are expensive, overly complex, not tested and not always maintained.</p>

<p>So, I just want to do something simple, readable, cross-plateform and open source.</p>
<p>So, I was just trying to do something simple, readable, cross-platform and open source.</p>

<ul>
<li>Tested with Unity <code>5.3.x</code>, <code>5.4.x</code>
</li>
<li>Tested on <code>PC</code>, <code>Mac</code>, <code>Android</code>, <code>WebGL</code>
</li>
<li>Tested with the following barcode format:

<ul>
<li>1D : <code>Code 39</code>, <code>Code 128</code>, <code>ISBN</code>
</li>
<li>2D : <code>QR Code</code>, <code>Aztec</code>, <code>Data Matrix</code>
</li>
</ul>
</li>
</ul>

<h1>
<a id="how-to-use-it-" class="anchor" href="#how-to-use-it-" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>How to use it ?</h1>

<p>This project is a Unity Project that can open directly</p>

<ul>
<li><a href="https://github.com/kefniark/UnityBarcodeScanner/tree/master/Assets/Samples/">Example</a></li>
<li><a href="https://github.com/kefniark/UnityBarcodeScanner/tree/master/Assets/">Install</a></li>
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<p>Under license WTFPL (<a href="http://www.wtfpl.net/about/">http://www.wtfpl.net/about/</a>)</p>

<h1>
<a id="contact" class="anchor" href="#contact" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>Contact</h1>

<p>If you have any question or issue with this project, you can post and issue on <a href="https://github.com/kefniark/UnityBarcodeScanner/issues">Github Issues</a></p>

<footer class="site-footer">
<span class="site-footer-owner"><a href="https://github.com/kefniark/UnityBarcodeScanner">Unity Barcode Scanner</a> is maintained by <a href="https://github.com/kefniark">kefniark</a>.</span>

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2 changes: 1 addition & 1 deletion params.json
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{
"name": "Unity Barcode Scanner",
"tagline": "",
"body": "# Unity Barcode Scanner\r\n[![Build Status](https://travis-ci.org/kefniark/UnityBarcodeScanner.svg?branch=master)](https://travis-ci.org/kefniark/UnityBarcodeScanner)\r\n\r\nSince months, I was looking for a good way to parse QRCodes (and generic barcode) in Unity.\r\nOn the Asset Store, few library are already providing that, but they are expensive, overly complex, not tested and not always maintained.\r\n\r\nSo, I just want to do something simple, readable, cross-plateform and open source.\r\n* Tested with Unity `5.3.x`, `5.4.x`\r\n* Tested on `PC`, `Mac`, `Android`, `WebGL`\r\n\r\n# How to use it ?\r\nThis project is a Unity Project that can open directly\r\n\r\n* [Example](https://github.com/kefniark/UnityBarcodeScanner/tree/master/Assets/Samples/)\r\n* [Install](https://github.com/kefniark/UnityBarcodeScanner/tree/master/Assets/)\r\n* [Tests](https://github.com/kefniark/UnityBarcodeScanner/tree/master/Assets/Editor/)\r\n* [Code](https://github.com/kefniark/UnityBarcodeScanner/tree/master/Assets/Scripts/)\r\n\r\n# License\r\nUnder license WTFPL (http://www.wtfpl.net/about/)\r\n\r\n# Contact\r\nIf you have any question or issue with this project, you can post and issue on [Github Issues](https://github.com/kefniark/UnityBarcodeScanner/issues)",
"body": "# Unity Barcode Scanner\r\n[![Build Status](https://travis-ci.org/kefniark/UnityBarcodeScanner.svg?branch=master)](https://travis-ci.org/kefniark/UnityBarcodeScanner)\r\n\r\nSince months, I was looking for a good way to parse QRCodes (and generic barcode) in Unity.\r\nOn the Asset Store, few libraries are already providing that, but they are expensive, overly complex, not tested and not always maintained.\r\n\r\nSo, I was just trying to do something simple, readable, cross-platform and open source.\r\n* Tested with Unity `5.3.x`, `5.4.x`\r\n* Tested on `PC`, `Mac`, `Android`, `WebGL`\r\n* Tested with the following barcode format:\r\n * 1D : `Code 39`, `Code 128`, `ISBN`\r\n * 2D : `QR Code`, `Aztec`, `Data Matrix`\r\n\r\n# How to use it ?\r\n* [Example](https://github.com/kefniark/UnityBarcodeScanner/tree/master/Assets/Samples/)\r\n* [Install](https://github.com/kefniark/UnityBarcodeScanner/tree/master/Assets/)\r\n* [Tests](https://github.com/kefniark/UnityBarcodeScanner/tree/master/Assets/Editor/)\r\n* [Code](https://github.com/kefniark/UnityBarcodeScanner/tree/master/Assets/Scripts/)\r\n\r\n# License\r\nUnder license WTFPL (http://www.wtfpl.net/about/)\r\n",
"note": "Don't delete this file! It's used internally to help with page regeneration."
}

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