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In this project, we aim to implement value iteration and Q-learning. First, the agents are tested on a Gridworld, then apply them to a simulated robot controller (Crawler) and Pacman. (Source : Berkley's public projects and labs)

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QLearning

Travail de

  • Khaled ABDRABO p1713323
  • Jean BRIGNONE p1709655

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In this project, we aim to implement value iteration and Q-learning. First, the agents are tested on a Gridworld, then apply them to a simulated robot controller (Crawler) and Pacman. (Source : Berkley's public projects and labs)

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