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1.39 cleanup (#17)
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* Fix links.

* Update github actions.
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kwokcb committed Jul 8, 2024
1 parent 010f6cf commit 68358fe
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8 changes: 4 additions & 4 deletions .github/workflows/pages.yml
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Expand Up @@ -30,14 +30,14 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Setup Pages
uses: actions/configure-pages@v3
uses: actions/configure-pages@v5
- name: Upload artifact
uses: actions/upload-pages-artifact@v2
uses: actions/upload-pages-artifact@v3
with:
# Upload entire repository
path: '.'
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v2
uses: actions/deploy-pages@v4
4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -15,7 +15,7 @@ See the [home page](https://kwokcb.github.io/materialxgltf/) for this project.
Below is an example of converting the "Sci Fi Helmet" asset (found in the **[glTF Sample Model repository](https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/SciFiHelmet)**) to MaterialX and previewing.
<!--
<img src="https://github.com/kwokcb/glTF_MaterialX/raw/main/docs/gltf_import-graphEditor2.png" width="80%"> -->
<img src="https://github.com/kwokcb/materialxgltf/docs/images/SciFiHelmet_graph.png" width="100%">
<img src="https://kwokcb.github.io/materialxgltf/docs/images/SciFiHelmet_graph.png" width="100%">

The functionality found here is equivalent to the C++ module available in
**[this repository](https://github.com/kwokcb/glTF_MaterialX)**. Note that additional documentation can be found on that site.
Expand Down Expand Up @@ -145,7 +145,7 @@ The sample input file is the "BoomBox with Axes" file from the glTF https://gith

This is converted from glTF to a MaterialX document which can be previewed / modified using an integration which supports MaterialX. Here the file is loaded into the a graph editor

<img src="https://github.com/kwokcb/materialxgltf/docs/images/BoomBox_graph.png" alt="Graph Editor Snapshot" width="100%">
<img src="https://kwokcb.github.io/materialxgltf/docs/images/BoomBox_graph.png" alt="Graph Editor Snapshot" width="100%">


The converted materials are then used to create a new glTF file using sample "shaderball" data with each material found assigned to different instances of the "shaderball"
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Expand Up @@ -100,7 +100,7 @@ <h1><a class="anchor" id="autotoc_md5"></a>
<p>This package supports the bi-directional translation between MaterialX materials and glTF materials. The minimum version of MaterialX required is 1.38.9 and the target glTF version is 2.0.1. The current package is synced with MaterialX release 1.39.</p>
<p>See the <a href="https://kwokcb.github.io/materialxgltf/">home page</a> for this project.</p>
<p>Below is an example of converting the "Sci Fi Helmet" asset (found in the <b><a href="https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/SciFiHelmet">glTF Sample Model repository</a></b>) to MaterialX and previewing.</p>
<p><img src="https://github.com/kwokcb/materialxgltf/docs/images/SciFiHelmet_graph.png" alt="" width="100%" class="inline"/></p>
<p><img src="https://kwokcb.github.io/materialxgltf/docs/images/SciFiHelmet_graph.png" alt="" width="100%" class="inline"/></p>
<p>The functionality found here is equivalent to the C++ module available in <b><a href="https://github.com/kwokcb/glTF_MaterialX">this repository</a></b>. Note that additional documentation can be found on that site.</p>
<h1><a class="anchor" id="autotoc_md6"></a>
Installation</h1>
Expand Down Expand Up @@ -185,7 +185,7 @@ <h1><a class="anchor" id="autotoc_md12"></a>
<p>The sample input file is the "BoomBox with Axes" file from the glTF <a href="https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/sitory">https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/sitory</a> found <b><a href="https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/BoomBoxWithAxes/glTF">here</a></b>.</p>
<p><img src="https://github.com/KhronosGroup/glTF-Sample-Assets/blob/main/Models/BoomBoxWithAxes/screenshot/screenshot_large.jpg?raw=true" alt="" width="30%" class="inline"/></p>
<p>This is converted from glTF to a MaterialX document which can be previewed / modified using an integration which supports MaterialX. Here the file is loaded into the a graph editor</p>
<p><img src="https://github.com/kwokcb/materialxgltf/docs/images/BoomBox_graph.png" alt="Graph Editor Snapshot" width="100%" class="inline"/></p>
<p><img src="https://kwokcb.github.io/materialxgltf/docs/images/BoomBox_graph.png" alt="Graph Editor Snapshot" width="100%" class="inline"/></p>
<p>The converted materials are then used to create a new glTF file using sample "shaderball" data with each material found assigned to different instances of the "shaderball"</p>
<p><img src="https://raw.githubusercontent.com/kwokcb/MaterialX_Learn/main/documents/images/mtlx_to_gltf_materialviewer.png" alt="VSCode Snapshot" width="50%" class="inline"/></p>
<h1><a class="anchor" id="autotoc_md13"></a>
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2 changes: 1 addition & 1 deletion docs/html/navtreedata.js
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Expand Up @@ -75,7 +75,7 @@ var NAVTREE =

var NAVTREEINDEX =
[
""
"____main_____8py.html#a0fdc40264ff91ec3c2e0b7e02ab0aa08"
];

var SYNCONMSG = 'click to disable panel synchronisation';
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10 changes: 5 additions & 5 deletions docs/html/navtreeindex0.js
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@@ -1,9 +1,5 @@
var NAVTREEINDEX0 =
{
"":[1,0,0],
"":[1,0,0,0],
"":[1,0,0,1],
"":[1,0,0,2],
"____main_____8py.html#a0fdc40264ff91ec3c2e0b7e02ab0aa08":[1,0,0,0,0],
"annotated.html":[2,0],
"classes.html":[2,1],
Expand Down Expand Up @@ -115,5 +111,9 @@ var NAVTREEINDEX0 =
"namespacemembers.html":[1,1,0],
"namespacemembers_func.html":[1,1,1],
"namespaces.html":[1,0],
"pages.html":[]
"pages.html":[],
"":[1,0,0,0],
"":[1,0,0,1],
"":[1,0,0],
"":[1,0,0,2]
};

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