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Minor homepage tweaks.
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kwokcb committed Nov 8, 2023
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14 changes: 7 additions & 7 deletions index.html
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</script>
<h1 id="materialxgltf">MaterialXglTF</h1>
<p>This is the home page for the <code>materialxgltf</code> Python package which provides bi-directional data model conversion between MaterialX and glTF materials.</p>
<p>The package can be downloaded fro PyPi <a href="https://pypi.org/project/materialxgltf">here</a></p>
<p>The package can be downloaded fro PyPi <strong><a href="https://pypi.org/project/materialxgltf">here</a></strong></p>
<h3 id="documentation">Documentation</h3>
<ul>
<li><strong>Python Package</strong>: Details about how to use this package can be found <a href="https://kwokcb.github.io/materialxgltf/README.html">here</a></li>
<li><strong>API Documentation</strong>): Python interface documentation can be found <a href="https://kwokcb.github.io/materialxgltf/docs/html/index.html">here</a></li>
<li><strong>Jupyter Notebook</strong>: An example is shown here <a href="https://kwokcb.github.io/materialxgltf/docs/examples.html">here</a>. The notebook file can be found in the source repository.</li>
<li><strong>Python Package</strong>: Details about how to use this package can be found <strong><a href="https://kwokcb.github.io/materialxgltf/README.html">here</a></strong></li>
<li><strong>API Documentation</strong>): Python interface documentation can be found <strong><a href="https://kwokcb.github.io/materialxgltf/docs/html/index.html">here</a></strong></li>
<li><strong>Jupyter Notebook</strong>: An example is shown here <strong><a href="https://kwokcb.github.io/materialxgltf/docs/examples.html">here</a></strong>. The notebook file can be found in the source repository.</li>
</ul>
<h3 id="examples">Examples</h3>
<h4 id="examples">Examples</h4>
<p>A gallery of example conversions can be found <strong><a href="https://kwokcb.github.io/materialxgltf/docs/gallery.html">here</a></strong></p>
<p>These examples can be loaded into different viewers to see the results. The following table shows the results of loading the Open Chess Set MaterialX file which has been converted to used the glTF PBR shading model, baked, and then converted to a glTF binary (GLB). ( Asset is authored by Moeen Sayed and Mujtaba Sayed, and was contributed to the MaterialX project by Side Effects. )</p>
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<p><strong>Figure</strong>: The Open Chess Set reference asset MaterialX file in the Standard Surface shading model converted to glTF PBR shading model, then packaged into a binary (GLB). Asset is authored by Moeen Sayed and Mujtaba Sayed, and was contributed to the MaterialX project by Side Effects.</p>
<p>A gallery of example conversions can be found <a href="https://kwokcb.github.io/materialxgltf/docs/gallery.html">here</a></p>

</body>
</html>
18 changes: 11 additions & 7 deletions index.md
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This is the home page for the `materialxgltf` Python package which provides bi-directional data model conversion between MaterialX and glTF materials.

The package can be downloaded fro PyPi [here](https://pypi.org/project/materialxgltf)
The package can be downloaded fro PyPi **[here](https://pypi.org/project/materialxgltf)**

### Documentation

* **Python Package**: Details about how to use this package can be found [here](https://kwokcb.github.io/materialxgltf/README.html)
* **API Documentation**): Python interface documentation can be found [here](https://kwokcb.github.io/materialxgltf/docs/html/index.html)
* **Jupyter Notebook**: An example is shown here [here](https://kwokcb.github.io/materialxgltf/docs/examples.html). The notebook file can be found in the source repository.
* **Python Package**: Details about how to use this package can be found **[here](https://kwokcb.github.io/materialxgltf/README.html)**
* **API Documentation**): Python interface documentation can be found **[here](https://kwokcb.github.io/materialxgltf/docs/html/index.html)**
* **Jupyter Notebook**: An example is shown here **[here](https://kwokcb.github.io/materialxgltf/docs/examples.html)**. The notebook file can be found in the source repository.

### Examples
#### Examples

A gallery of example conversions can be found **[here](https://kwokcb.github.io/materialxgltf/docs/gallery.html)**

These examples can be loaded into different viewers to see the results. The following table shows the results of loading the Open Chess Set MaterialX file which has been converted to used the glTF PBR shading model, baked, and then converted to a glTF binary (GLB). ( Asset is authored by Moeen Sayed and Mujtaba Sayed, and was contributed to the MaterialX project by Side Effects. )

| Babylon Viewer | ThreeJS Editor |
| :-- | :--: |
| <img src="https://kwokcb.github.io/materialxgltf/docs/images/bablyon_chessset.png"> | <img src="https://kwokcb.github.io/materialxgltf/docs/images/ThreeJS_editor_chessset.png"> |
**Figure**: The Open Chess Set reference asset MaterialX file in the Standard Surface shading model converted to glTF PBR shading model, then packaged into a binary (GLB). Asset is authored by Moeen Sayed and Mujtaba Sayed, and was contributed to the MaterialX project by Side Effects.

A gallery of example conversions can be found [here](https://kwokcb.github.io/materialxgltf/docs/gallery.html)





4 changes: 2 additions & 2 deletions pyproject.toml
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[project]
name = "materialxgltf"
version = "0.0.7"
version = "0.0.1"
authors = [
{ name="Bernard Kwok", email="[email protected]" },
]
description = "Bidirectional converter between MaterialX and glTF"
description = "Bidirectional conversion utilities for MaterialX and glTF"
readme = "README.md"
requires-python = ">=3.8"
license = {file = "LICENSE"}
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