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Add in QuiltiX integration examples. (#11)
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<?xml version="1.0"?> | ||
<materialx version="1.38"> | ||
<nodegraph name="NG_baked" colorspace="srgb_texture"> | ||
<image name="roughness_baked" type="float" xpos="13.768116" ypos="-0.094828"> | ||
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</image> | ||
<output name="roughness_output" type="float" nodename="roughness_baked" xpos="17.391304" ypos="0.000000" /> | ||
<image name="sheen_color_baked" type="color3" xpos="13.768116" ypos="1.327586"> | ||
<input name="file" type="filename" value="textures\Black_Upholstery_gltf_pbr_sheen_color.png" fileprefix="" /> | ||
</image> | ||
<output name="sheen_color_output" type="color3" nodename="sheen_color_baked" xpos="17.391304" ypos="1.336207" /> | ||
<gltf_normalmap name="gltf_normalmap_vector3_1_0" type="vector3" xpos="12.862319" ypos="3.025862"> | ||
<input name="file" type="filename" value="textures\Black_Upholstery_normal.png" /> | ||
</gltf_normalmap> | ||
<output name="output_vector3" type="vector3" nodename="gltf_normalmap_vector3_1_0" xpos="17.630434" ypos="3.068965" /> | ||
</nodegraph> | ||
<gltf_pbr name="standard_surface_1_baked" type="surfaceshader" xpos="13.768116" ypos="-0.810345"> | ||
<input name="base_color" type="color3" value="0, 0, 0" colorspace="srgb_texture" /> | ||
<input name="metallic" type="float" value="0" /> | ||
<input name="roughness" type="float" output="roughness_output" nodegraph="NG_baked" /> | ||
<input name="sheen_color" type="color3" output="sheen_color_output" nodegraph="NG_baked" /> | ||
<input name="sheen_roughness" type="float" value="0.498039" /> | ||
<input name="clearcoat_roughness" type="float" value="0.0980392" /> | ||
<input name="normal" type="vector3" output="output_vector3" nodegraph="NG_baked" /> | ||
</gltf_pbr> | ||
<surfacematerial name="Black_Upholstery_baked" type="material" xpos="17.391304" ypos="0.000000"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="standard_surface_1_baked" /> | ||
</surfacematerial> | ||
</materialx> |
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docs/data/QuiltiX/Black_Upholstery.mtlx_baked.mtlx.gltf
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"name": "NG_baked/gltf_normalmap_vector3_1_0", | ||
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<?xml version="1.0"?> | ||
<materialx version="1.38"> | ||
<nodegraph name="NG_baked" colorspace="srgb_texture"> | ||
<image name="base_color_baked" type="color3" xpos="13.768116" ypos="0.000000"> | ||
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<input name="file" type="filename" value="textures\Copper_Old_roughness.png" fileprefix="" /> | ||
</image> | ||
<output name="roughness_output" type="float" nodename="roughness_baked" xpos="17.391304" ypos="1.336207" /> | ||
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<input name="roughness" type="float" output="roughness_output" nodegraph="NG_baked" /> | ||
<input name="clearcoat_roughness" type="float" value="0.0980392" /> | ||
<input name="normal" type="vector3" output="output_vector3" nodegraph="NG_baked" /> | ||
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<input name="surfaceshader" type="surfaceshader" nodename="SR_Copper_Old_baked" /> | ||
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</materialx> |
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