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Satisfactory Server

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This is a Dockerized version of the Satisfactory dedicated server.

If the server feels too buggy for you, you can try the saveshare instead (which relies on client-hosting).

Setup

Recent updates consume 4GB - 6GB RAM, but the official wiki recommends allocating 12GB - 16GB RAM.

You'll need to bind a local directory to the Docker container's /config directory. This directory will hold the following directories:

  • /backups - the server will automatically backup your saves when the container first starts
  • /gamefiles - this is for the game's files. They're stored outside of the container to avoid needing to redownload 8GB+ every time you want to rebuild the container
  • /overrides - this is for custom .ini configuration file overrides
  • /saved - this contains the game's blueprints, saves, and server configuration

Before running the server image, you should find your user ID that will be running the container. This isn't necessary in most cases, but it's good to find out regardless. If you're seeing permission denied errors, then this is probably why. Find your ID in Linux by running the id command. Then grab the user ID (usually something like 1000) and pass it into the -e PGID=1000 and -e PUID=1000 environment variables.

Run the Satisfactory server image like this (this is one command, make sure to copy all of it):

docker run \
--detached \
--name=satisfactory-server \
--hostname satisfactory-server \
--restart unless-stopped \
--volume /path/to/config:/config \
--env MAXPLAYERS=4 \
--env PGID=1000 \
--env PUID=1000 \
--env ROOTLESS=false \
--env STEAMBETA=false \
--memory-reservation=4G \
--memory 6G \
--publish 7777:7777/udp \
--publish 15000:15000/udp \
--publish 15777:15777/udp \
wolveix/satisfactory-server:latest
Explanation of the command
  • --detached -> Starts the container detached from your terminal
    If you want to see the logs replace it with --sig-proxy=false
  • --name -> Gives the container a unqiue name
  • --hostname -> Changes the hostname of the container
  • --restart unless-stopped -> Automatically restarts the container unless the container was manually stopped
  • --volume -> Binds the Satisfactory config folder to the folder you specified Allows you to easily access your savegames
  • For the environment (--env) variables please see here
  • --memory-reservation=4G -> Reserves 4GB RAM from the host for the container's use
  • --memory 6G -> Restricts the container to 6GB RAM
  • --publish -> Specifies the ports that the container exposes

Docker Compose

If you're using Docker Compose:

version: '3'
services:
    satisfactory-server:
        container_name: 'satisfactory-server'
        hostname: 'satisfactory-server'
        image: 'wolveix/satisfactory-server:latest'
        ports:
            - '7777:7777/udp'
            - '15000:15000/udp'
            - '15777:15777/udp'
        volumes:
            - '/path/to/config:/config'
        environment:
            - MAXPLAYERS=4
            - PGID=1000
            - PUID=1000
            - ROOTLESS=false
            - STEAMBETA=false
        restart: unless-stopped
        deploy:
          resources:
            limits:
              memory: 6G
            reservations:
              memory: 4G

Kubernetes

If you are running a Kubernetes cluster, we do have a service.yaml and statefulset.yaml available under the cluster directory of this repo.

If you are using Helm, you can find charts for this repo on ArtifactHUB. The k8s-at-home helm chart for Satisfactory can be installed with the below.

Some suggested default values.yaml for the k8s-at-home chart - check out the vaules.yaml for full defaults, and the common chart for more values options.

values.yaml

env:
    # Environmental variables as below can be passed in this yaml block
    AUTOPAUSE: "true"
    MAXPLAYERS: 3

service:
    main: # Example setup for a LoadBalancer with an external IP
          # MetalLB for example could be used if a Loadbalancer is not provided by your provider
        type: LoadBalancer # Setting an external IP for simple port forwarding
        externalTrafficPolicy: Cluster
        loadBalancerIP: "192.168.2.200" # IP of the satisfactory server

persistence:
    config: # Config/save data stored here
        enabled: true

    server-cache: # Game files stored here
        # This is seperated to allow for backing up only game/config data
        enabled: true

The values.yaml could then be installed to your Kubernetes cluster with the below

helm repo add k8s-at-home https://k8s-at-home.com/charts/
helm repo update
helm install satisfactory k8s-at-home/satisfactory -f values.yaml

Environment Variables

Parameter Default Function
AUTOPAUSE true pause game when no player is connected
AUTOSAVEINTERVAL 300 autosave interval in seconds
AUTOSAVENUM 5 number of rotating autosave files
AUTOSAVEONDISCONNECT true autosave when last player disconnects
CRASHREPORT true automatic crash reporting
DEBUG false for debugging the server
DISABLESEASONALEVENTS false disable the FICSMAS event (you miserable bastard)
MAXOBJECTS 2162688 set the object limit for your server
MAXPLAYERS 4 set the player limit for your server
MAXTICKRATE 30 set the maximum sim tick rate for your server
NETWORKQUALITY 3 set the network quality/bandwidth for your server
PGID 1000 set the group ID of the user the server will run as
PUID 1000 set the user ID of the user the server will run as
ROOTLESS false run the container as a non-root user
SERVERBEACONPORT 15000 set the game's beacon port
SERVERGAMEPORT 7777 set the game's port
SERVERIP 0.0.0.0 set the game's ip (usually not needed)
SERVERQUERYPORT 15777 set the game's query port
SKIPUPDATE false avoid updating the game on container start/restart
STEAMBETA false set experimental game version
TIMEOUT 30 set client timeout (in seconds)

Experimental Branch

If you want to run a server for the Experimental version of the game, set the STEAMBETA environment variable to true.

Configuration Overrides

While we've made most of the common configuration options through the .ini files configurable through environment variables, you may have a niche requirement that we hadn't considered or may not be used by most people. In which case, please place your version of the .ini file into the /config/overrides directory and the container will use this instead.

Do note that doing this disables the environment variables specific to the file in question.

IPv6 Support

If you want to use IPv6, set the SERVERIP variable to empty or to your IPv6 address. By default, we set this to 0.0.0.0 which means that the server will bind to IPv4.

How to Improve the Multiplayer Experience

The Satisfactory Wiki recommends a few config tweaks to really get the best out of multiplayer. These changes are already applied to the server, but they need to be applied to your local config too:

  • Press WIN + R
  • Enter %localappdata%/FactoryGame/Saved/Config/WindowsNoEditor
  • Copy the config data from the wiki into the respective files
  • Right-click each of the 3 config files (Engine.ini, Game.ini, Scalability.ini)
  • Go to Properties > tick Read-only under the attributes

Known Issues

  • The container is run as root. This is pretty common for Docker images, but is bad practice for security reasons. This change was made to address permissions issues
  • The server log will show various errors; most of which can be safely ignored. As long as the container continues to run and your log looks similar to the example log, the server should be functioning just fine: example log

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