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Implementation of some water rendering techniques

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OceanSimulator

This code repository contains my several experiments on water/ocean simluation.

For detailed information of how this is implemented, please see my blog(Chinese).

  1. http://www.cnblogs.com/hehao98/p/8544121.html
  2. http://www.cnblogs.com/hehao98/p/8604163.html
  3. http://www.cnblogs.com/hehao98/p/8709636.html

Dependencies

  1. GLFW(Included in project)
  2. Freetype library

Notes

Before running any executable, make sure the shaders/, textures/, and fonts/ folder is placed where the executable is.

Some Results:

Lighting Lighting2 Lighting3 Lighting4

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