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feat: sprite onclick arguments supports arguments (#41)
* First draft of sprite run with arguments Instead of running onClick as a label name, allow arguments to also be passed into it. This allows for more sprite functionality flexibility. In my case, an intercept function that allows me to play a noise when something is clicked, then jump to a supplied label. I haven't tested it because uuuuh i dont know how. * Split functionality into helper function * feat: sprite onclick arguments improved and added docs for it --------- Co-authored-by: Slashscreen <[email protected]>
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