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Full project of the end state of the AI Series Part 7 video where we add the ability to have Ranged enemies shoot projectiles with Rigidbody physics

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llamacademy/ai-series-part-7

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Navmesh AI Tutorial 7 - Adding Range Attacking to NavMeshAgents

The below video is the tutorial that ENDS where this project is. If you would like to follow along, check out the 6 Creating Different Enemy Types

Youtube Tutorial

In this project we have:

  1. Simple click to move.
  2. An enemy that follows the player
  3. NavMeshLinks to allow the player and enemy to jump from one platform to another, and on top of some walls.
  4. AgentLinkMover to control how NavMeshAgents will traverse NavMeshLinks
  5. Animated 3D Model based on NavMeshAgent's movement
  6. Dynamically spawned enemies at random points on the NavMesh
  7. 2 Enemy types, configured via a ScriptableObject, that path differently based on Agent Configuration
  8. Enemies and Player attack the other when they near each other, until dead.

Requirements

  • Requires Unity 2019.4 LTS or higher.
  • Utilizes the Navmesh Components from Unity's Github.

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Full project of the end state of the AI Series Part 7 video where we add the ability to have Ranged enemies shoot projectiles with Rigidbody physics

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MIT, MIT licenses found

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MIT
LICENSE
MIT
license.md

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