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Pacman-game

I want to implement a clever factor that takes control of the pacman or one of the spirits. The Agent class is built for this purpose. At each stage, the game engine calculates the status of all game elements, and then by calling the getAction method from this class and also resting the state of the ground on it, the player makes a dimensional motion. The game engine applies this process to all the existing factors (Pekman and all the spirits, respectively). Thus, one stage of the game is passed.

Here, I implement a factor that at each stage, using the Minimax algorithm, obtains the score of all permissible moves and then selects the best one. (adversarialAgents.py -> method minimax() in MinimaxAgent class )

source: http://ai.berkeley.edu/project_overview.html

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