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Steve J. Baker's portable game library
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Portability Libraries. ====================== by Steve Baker. All the documentation and installation instructions are now online at: http://plib.sourceforge.net They are also downloadable - along with example programs and demos from the same site. SUPPORT: Please don't email me (Steve Baker) directly - I get *WAY* too much mail as it is! Instead, please sign up to the PLIB user's mailing list. Instructions can be found here: http://plib.sourceforge.net LICENSING: These libraries are offered as OpenSource freeware under the provisions of the GNU Library Public License (LGPL). Those terms and conditions are detailed in the file 'LICENSE' in this directory. I have added a short preamble to LGPL that removes no rights from ordinary users but offers special dispensation to allow PLIB to be used under certain commercial conditions (such as Games Consoles) where the constraints of LGPL are impossible to meet. | As a special exception Steve Baker gives permission to link these | libraries with proprietary software and distribute the resulting | executable without including that proprietary code in any distribution | as the LGPL would normally dictate. | | This exception is ONLY granted in the case of an embedded system in | which there is no possibility of an end user re-linking or recompiling | against new versions of this library that may appear in the future. REQUIREMENTS: In addition to the libraries that I provide, you will also need OpenGL (OpenGL 1.1 or later - Mesa 3.0 or later) and GLUT (The OpenGL utilities toolkit - version 3.7 or later) and a hardware 3D graphics accellerator that supports OpenGL. WHAT DO YOU GET? The following libraries are provided: JS -- A Joystick interface. PUI -- A simple GUI built on top of OpenGL. SG -- Some Standard Geometry functions (vector and matrix math, spheres, boxes, frustra, etc) SL -- A Games-oriented Sound Library. FNT -- OpenGL texture-mapped font Library. PW -- A minimalist windowing library. PSL -- A C-like scripting language. SSG -- A Simple Scene Graph API built on top of OpenGL. NET -- Some Networking functions for games. UTIL-- Utilities - things that your OS would normally handle - but these functions are portable. SSGAUX -- Some optional additional high level features for SSG PUIAUX -- Some optional additional high level features for PUI DIRECTORY STRUCTURE: PLIB expects to be installed in one standard place: /usr/lib ...with header files at: /usr/include/plib PORTABILITY and DEPENDANCIES: Although all these libraries are designed to be easily portable (and more importantly so that programs using them can be UTTERLY portable), some of them have not yet been ported to all operating systems. JS -- Currently Linux/Windows/BSD only. UL -- Should be portable to POSIX-compliant OS's ... and Windows. SG -- Totally portable, no dependancies. PUI -- Requires OpenGL also FNT and SG. PUI also requires some kind of windowing library - which could be PW - or GLUT, freeglut, SDL, FLTK - or others. PSL -- Requires UL. PW -- Requires UL. NET -- Should be portable to POSIX-compliant OS's. FNT and SSG -- Require OpenGL, SG and UL. SSGAUX -- Requires SSG - and hence OpenGL, SG and UL. PUIAUX -- Requires PUI - and hence FNT and SG. SL -- This has now been ported onto: Linux FreeBSD OpenBSD M$ Windows (NT,95,98 - so far) MacOS SGI IRIX Sun Solaris Any operating system that supports OSS (The Open Sound System). NOTE: SL has a subsidiary library 'SM' that can be used to control the audio mixer - but that is not portable beyond Linux. You might get it to work under OSS-based sound systems too. Don't use SM if you want to write portable code. No other requirements. AUX LIBRARIES AND TOOLS: The 'tools' directory contains a number of useful tools and utility programs that are either built using PLIB or which are specifically useful when writing PLIB programs. COMPILING/LINKING WITH PLIB In your source code, add any combination of: #include <plib/ul.h> #include <plib/js.h> #include <plib/sg.h> #include <plib/fnt.h> #include <plib/pu.h> #include <plib/ssg.h> #include <plib/pw.h> #include <plib/puAux.h> #include <plib/psl.h> #include <plib/sl.h> #include <plib/net.h> #include <plib/ssgAux.h> Add any of these to your link line: -lplibjs -lplibssgaux -lplibssg -lplibsl -lplibpu -lplibpuaux -lplibpw -lplibpsl -lplibfnt -lplibnet -lplibsg -lplibul Under UNIX/Linux, you'll also need: -lGLU -lGL -L/usr/X11/lib -lX11 -lXext -lXmu -lm ...and perhaps a -l for whatever windowing library you're using - unless it's the built-in PW library. Steve Baker. <[email protected]> http://www.sjbaker.org
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