Carried out as part of my MSc in Games Software Development.
In this repository you'll find a 'mini-research' project I carried out into implementing and analysing the performance of SSAO for games. I may include the paper that acompanies this project in the future.
- Assimp (Open Asset Import Library) For ease of demoing this application, release configuration binaries of Assimp 'should' be included in this repo.
- Todo: remove these and build from source code.
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Masaki Kawase - Frame Buffer Postprocessing Effects in DOUBLE-STEAL (Wreckless)
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Filip Strugar - An investigation of fast real-time GPU-based image blur algorithms
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Reinder Nijhoff - Post process - SSAO (A technique I liked a lot and used for comparisons)
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GPU Zen: Advanced Rendering Techniques 1
- Sterna, W. Robust Screen Space Ambient Occlusion in 1ms in 1080p on PS4.
- Strugar, F. Scalable Adaptive SSAO.