The Accessor Framework is a C++ SDK that empowers cyber-physical system application developers to build their applications using the Accessor Model, a component-based programming model originally conceived by researchers at the Industrial Cyber-Physical Systems Center (iCyPhy) at UC Berkeley.
The Accessor Model enables embedded applications to embrace heterogeneous protocol stacks and be highly asynchronous while still being highly deterministic. This enables developers to have well-defined test cases, rigorous specifications, and reliable error checking without sacrificing the performance gains of multi-threading. In addition, the model eliminates the need for explicit thread management, eliminating the potential for deadlocks and greatly reducing the potential for race conditions and other non-deterministic behavior.
The SDK is designed to be cross-platform. It is written entirely in C++ and has no dependencies other than the C++14 Standard Library.
The research paper that inspired this project can be found at https://ieeexplore.ieee.org/document/8343871.
git clone https://github.com/microsoft/AccessorFramework.git
cd AccessorFramework
mkdir build
cd build
cmake ..
cmake --build .
# CMakeLists.txt
project(myProject)
find_package(AccessorFramework REQUIRED)
add_executable(myProject main.cpp)
target_link_libraries(myProject PRIVATE AccessorFramework)
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