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Blob
DirectXTex |
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The Blob class is a simple container for binary data, typically used as the result for "save to memory" functions.
-
Initialize: Creates a blob that contains
size
bytes of data. -
Release: Releases the memory owned by the blob.
-
GetBufferPointer: Returns a
void*
pointer to the blob's data memory. -
GetBufferSize: Returns the size of the blob's data memory in bytes.
-
Trim: Used to reduce the reported size via
GetBufferSize
. Only succeeds if the new size is less-than-or-equal-to the blob's data memory size. -
Resize: Used to resize the buffer. Any existing data is copied to the new buffer (or at least as much as will fit).
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Windows 7 Service Pack 1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20
DirectX Tool Kit for DirectX 11