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Implement CGContextFlush #2046

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rajsesh opened this issue Feb 23, 2017 · 0 comments
Closed

Implement CGContextFlush #2046

rajsesh opened this issue Feb 23, 2017 · 0 comments

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@rajsesh
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rajsesh commented Feb 23, 2017

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@rajsesh rajsesh added this to the 1703 milestone Feb 23, 2017
msft-Jeyaram added a commit to msft-Jeyaram/WinObjC that referenced this issue Mar 10, 2017
The implementation is based on D2D:EndDraw vs D2D:Flush.
This is mainly due to the fact that D2D goes through D3D, the flush would flush the D2D batch command and will not flush D3D batch for
WicBitmapRenderTargert. Also there is an issue of a potential shadow copy used by D2D, and flush does not copy over the shadow copy into the original buffer.
EndDraw supports both of the issues addressed above.
msft-Jeyaram added a commit to msft-Jeyaram/WinObjC that referenced this issue Mar 14, 2017
The implementation is based on D2D:EndDraw vs D2D:Flush.
This is mainly due to the fact that D2D goes through D3D, the flush would flush the D2D batch command and will not flush D3D batch for
WicBitmapRenderTargert. Also there is an issue of a potential shadow copy used by D2D, and flush does not copy over the shadow copy into the original buffer.
EndDraw supports both of the issues addressed above.
msft-Jeyaram added a commit to msft-Jeyaram/WinObjC that referenced this issue Mar 18, 2017
The implementation is based on D2D:EndDraw vs D2D:Flush.
This is mainly due to the fact that D2D goes through D3D, the flush would flush the D2D batch command and will not flush D3D batch for
WicBitmapRenderTargert. Also there is an issue of a potential shadow copy used by D2D, and flush does not copy over the shadow copy into the original buffer.
EndDraw supports both of the issues addressed above.
msft-Jeyaram added a commit to msft-Jeyaram/WinObjC that referenced this issue Mar 19, 2017
The implementation is based on D2D:EndDraw vs D2D:Flush.
This is mainly due to the fact that D2D goes through D3D, the flush would flush the D2D batch command and will not flush D3D batch for
WicBitmapRenderTargert. Also there is an issue of a potential shadow copy used by D2D, and flush does not copy over the shadow copy into the original buffer.
EndDraw supports both of the issues addressed above.
msft-Jeyaram added a commit that referenced this issue Mar 19, 2017
The implementation is based on D2D:EndDraw vs D2D:Flush.
This is mainly due to the fact that D2D goes through D3D, the flush would flush the D2D batch command and will not flush D3D batch for
WicBitmapRenderTargert. Also there is an issue of a potential shadow copy used by D2D, and flush does not copy over the shadow copy into the original buffer.
EndDraw supports both of the issues addressed above.
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