My first attempt at making a 3D (game) engine.
It should compile in MSVC2015, on Windows (going to port it!).
Featuring:
- Rendering of 3D models of different format
- Lua scripting
- Tweak menus for: Scene, Actors, Components, Settings
- Extended GLSL shaders, supporting #include
- OpenAL (some work left..)
- PhysX (far from done)
You will need Visual Studio 2015 and CMake in order to build this project.
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Configure and generate project with CMake - make sure the directory can be written to (to prevent MSB3073 error)
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Open the SillyTech3D solution file.
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Build and run!
The architecture is inspired by Genesis3D: https://github.com/Genesis-3D/Genesis-3D