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Follow up on the ASRangeController fix in TextureGroup#1418
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The changes in TextureGroup#1418 is a bit too aggressive when it comes to nodes that are in display range. It forces those nodes to not preload.
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nguyenhuy committed Mar 22, 2019
1 parent 09365b9 commit 7b86449
Showing 1 changed file with 10 additions and 9 deletions.
19 changes: 10 additions & 9 deletions Source/Details/ASRangeController.mm
Original file line number Diff line number Diff line change
Expand Up @@ -351,21 +351,22 @@ - (void)_updateVisibleNodeIndexPaths
} else {
// If selfInterfaceState isn't visible, then visibleIndexPaths represents either what /will/ be immediately visible at the
// instant we come onscreen, or what /will/ no longer be visible at the instant we come offscreen.
// So, preload and display all of those things, but don't waste resources preloading others.
// We handle this as a separate case to minimize set operations, including -containsObject:.
// So, preload and display all of those things, but don't waste resources displaying others.
//
// DO NOT set Visible: even though these elements are in the visible range / "viewport",
// our overall container object is itself not yet, or no longer, visible.
// The moment it becomes visible, we will run the condition above.

BOOL shouldUpdateInterfaceState = NO;
if (ASActivateExperimentalFeature(ASExperimentalFixRangeController)) {
shouldUpdateInterfaceState = [visibleIndexPaths containsObject:indexPath];
} else {
shouldUpdateInterfaceState = [allCurrentIndexPaths containsObject:indexPath];
}

if (shouldUpdateInterfaceState) {
if ([visibleIndexPaths containsObject:indexPath]) {
interfaceState |= ASInterfaceStatePreload;
if (rangeMode != ASLayoutRangeModeLowMemory) {
interfaceState |= ASInterfaceStateDisplay;
}
} else if ([displayIndexPaths containsObject:indexPath]) {
interfaceState |= ASInterfaceStatePreload;
}
} else if ([allCurrentIndexPaths containsObject:indexPath]) {
interfaceState |= ASInterfaceStatePreload;
if (rangeMode != ASLayoutRangeModeLowMemory) {
interfaceState |= ASInterfaceStateDisplay;
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