love2d.cs is Love2d in monogame, easy to use api
copy Love2d.cs in your monogame project
edit Game1.cs like this, remplace testing to your project's namespace
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using love2d;
namespace testing
{
public class Game1 : Love2d
{
public Game1()
{
}
public override void load()
{
// set width and height of window
this.window_setmode(800,480);
}
public override void update(GameTime gameTime)
{
}
public override void draw(GameTime gameTime)
{
}
}
}
all main function of monogame are in Love2d.cs,
you can use load, update and draw same at it