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Merge pull request #2
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Merge dev into master
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ojemineh committed Jun 9, 2021
2 parents 5031962 + c822e39 commit 5626790
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Showing 6 changed files with 10 additions and 11 deletions.
2 changes: 1 addition & 1 deletion DayZLootEdit/App.config
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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2"/>
</startup>
</configuration>
4 changes: 2 additions & 2 deletions DayZLootEdit/DayZLootEdit.csproj
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Expand Up @@ -8,7 +8,7 @@
<OutputType>WinExe</OutputType>
<RootNamespace>DayZLootEdit</RootNamespace>
<AssemblyName>DayZLootEdit</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
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<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>2</ApplicationRevision>
<ApplicationVersion>0.3.12.%2a</ApplicationVersion>
<ApplicationVersion>0.3.13.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<PublishWizardCompleted>true</PublishWizardCompleted>
<BootstrapperEnabled>true</BootstrapperEnabled>
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3 changes: 1 addition & 2 deletions DayZLootEdit/InfoWindow.xaml.cs
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@@ -1,5 +1,4 @@
using System.Diagnostics;
using System.IO;
using System.IO;
using System.Reflection;
using System.Text;
using System.Windows;
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6 changes: 3 additions & 3 deletions DayZLootEdit/MainWindow.xaml
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Expand Up @@ -258,20 +258,20 @@
</DockPanel>
</GroupBox>

<DataGrid x:Name="LootList" Margin="1,0,1,1" ItemsSource="{Binding LootTable.Loot}" IsEnabled="False" SelectionChanged="LootList_SelectionChanged" Grid.Row="2" HorizontalGridLinesBrush="{DynamicResource {x:Static SystemColors.ControlDarkBrushKey}}" VerticalGridLinesBrush="{DynamicResource {x:Static SystemColors.ControlDarkBrushKey}}" MaxColumnWidth="Infinity" MinColumnWidth="20" AutoGenerateColumns="False">
<DataGrid x:Name="LootList" Margin="1,0,1,1" ItemsSource="{Binding LootTable.Loot}" IsEnabled="False" SelectionChanged="LootList_SelectionChanged" Grid.Row="2" HorizontalGridLinesBrush="{DynamicResource {x:Static SystemColors.ControlDarkBrushKey}}" VerticalGridLinesBrush="{DynamicResource {x:Static SystemColors.ControlDarkBrushKey}}" MaxColumnWidth="Infinity" MinColumnWidth="20" AutoGenerateColumns="False" TextOptions.TextFormattingMode="Display">
<DataGrid.Resources>
<Style x:Key="CenterTextStyle" TargetType="TextBlock">
<Setter Property="HorizontalAlignment" Value="Center"/>
</Style>
</DataGrid.Resources>
<DataGrid.Columns>
<DataGridTextColumn Binding="{Binding Name}" Header="Classname" Width="260">
<DataGridTextColumn Binding="{Binding Name}" Header="Classname" Width="260" IsReadOnly="True">
<DataGridTextColumn.HeaderStyle>
<Style TargetType="DataGridColumnHeader">
<Setter Property="FontWeight" Value="Bold"/>
<Setter Property="HorizontalContentAlignment" Value="Left"/>
<Setter Property="VerticalContentAlignment" Value="Center"/>
<Setter Property="ToolTipService.ToolTip" Value="Classname of an item."/>
<Setter Property="ToolTipService.ToolTip" Value="Item classname.&#x0a;(ReadOnly)"/>
<Setter Property="ToolTipService.ShowDuration" Value="10000"/>
</Style>
</DataGridTextColumn.HeaderStyle>
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4 changes: 2 additions & 2 deletions DayZLootEdit/Properties/AssemblyInfo.cs
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Expand Up @@ -51,5 +51,5 @@
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.3.12.2")]
[assembly: AssemblyFileVersion("0.3.12.2")]
[assembly: AssemblyVersion("0.3.13.2")]
[assembly: AssemblyFileVersion("0.3.13.2")]
2 changes: 1 addition & 1 deletion DayZLootEdit/Properties/Settings.Designer.cs

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