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Dutch Trains for OpenTTD

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0 Contents
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1   About
2   General information
    2.1  Requirements
    2.2  Installation
    2.3  Parameter settings
    2.4  Usage
3   Known issues
4   Background information
5   Frequently Asked Questions
6   Credits
7   Contact information
    7.1  Bug reports
    7.2  Other problems
    7.3  General enquiries
8   License
9   Obtaining the source



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1 About
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Dutch Trains for OpenTTD. It all starts with Arend in 1839 and continues 
to the V250 Albatross and beyond. The set gives you the steam engines, 
diesel and electric engines, diesel and electric multiple units and 
metros that once were or still are common in the Netherlands. With many 
liveries to choose from.

{{GRF_TITLE}}
MD5Hash:  {{GRF_MD5}}
Version:  {{REPO_REVISION}}
GRF ID:   FBFB0601



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2 General information
---------------------

2.1 Requirements
----------------
- OpenTTD 1.2.0-RC1 or nightly r23971, or higher.
- OpenTTD 1.4.2-RC2 or nightly r26713, or higher is recommended.
- Not compatible with TTDPatch


2.2 Installation
----------------
OpenTTD:
  see http://wiki.openttd.org/NewGRF
  This NewGRF is available from the ingame Online Content


2.3 Parameter settings
----------------------
There are five parameter settings available. 
 1: Translates the vehicle nicknames to your own language, or English if 
    we don't have a translation for your language. 
 2: Allows to keep the default TTD rail/monorail/maglev vehicles, if 
    they're not already disabled by a different NewGRF.
 3: Increase or decrease vehicle purchase costs.
 4: Increase or decrease vehicle running costs.
 5: Disable the track dependency for multisystem trains and only use the
    highest power.
 
Set the parameters before starting a new game. Once started they 
cannot be changed any longer.

Useful details if you need to set the parameters manually in the
configuration file:

1st parameter: Translate vehicle nicknames
  0: Show Dutch nicknames
  1: Show localized/English nicknames
  
2nd parameter: Keep default TTD vehicles
  0: none (default)
  1: rail only
  2: monorail only
  3: rail and monorail
  4: maglev only
  5: rail and maglev
  6: monorail and maglev
  7: all
  
3rd parameter: Purchase cost multiplier
  0: divide by 16
  1: divide by 8
  2: divide by 4
  3: divide by 2
  4: normal purchase costs
  5: multiply by 2
  6: multiply by 4
  7: multiply by 8
  8: multiply by 16

4th parameter: Running cost multiplier
  0: divide by 16
  1: divide by 8
  2: divide by 4
  3: divide by 2
  4: normal purchase costs
  5: multiply by 2
  6: multiply by 4
  7: multiply by 8
  8: multiply by 16

5th parameter: Variable power
  0: Always highest power
  1: Power depends on track (default)

6th parameter: Loading speed
  0: Slow
  1: Medium (default)
  2: Fast
  
  
2.4 Usage
---------
Starting date
    If you want to start at the dawn of Dutch railroading, you can start
    as early as 1839 with Arend.

Metro vehicles
    Metro vehicles are only available if you have loaded a metro track
    NewGRF. The train set has been tested to work with the Metro Track
    Set and the UK Railway Set tracks. Please note that recent versions
    of NuTracks do not contain metro tracks any more.
    
Multiple units
    Multiple units are purchased as a single complete unit. If MUs are
    available in multiple lengths, you choose the length directy from
    the purchase menu by selecting the appropriate train to purchase.
    You cannot change the length of a MU once purchased, in that case 
    you have to sell the train and buy an new one, or use autoreplace.
    
    Many of the older multiple units have a baggage compartment. This 
    compartment can be refitted to carry mail or any express cargo. By 
    default, the baggage compartment will carry either passengers or 
    nothing at all.
    
Livery refits
    The set comes with a comprehensive livery refit system. If a vehicle
    has multiple liveries available, you can refit it in the depot to 
    select a different livery. At any one time, all liveries are 
    available for refit, even if this is not historically accurate (it 
    is up to you to play realistic or not).
    For realistic play, most vehicles are equipped with a 
    "year-dependent livery" option. This is selected by default upon 
    vehicle purchase, and what this does is give you the livery that was
    common at the current (game) year. Sometimes even randomized, if 
    multiple liveries were common at the same time. If a new livery is 
    introduced as the years pass, the vehicles will be automatically 
    repainted when visiting a depot.
    If you rather have your vehicles always keep the livery they got 
    when you purchased the vehicle, then you can achieve this by 
    refitting to the "construction year livery". This can also be done 
    later on in case you forgot, the livery will then revert to the one 
    the train had upon purchase.
    A couple of modern engines don't have these options, but instead 
    come with a "random livery" refit option. In this case the game will
    pick a random livery from the available liveries for each vehicle.
    And of course all liveries are listed separately, selecting a 
    specific livery will make the vehicle always keep this livery.
    
    When livery-refitting, it's best to do this for each vehicle part
    individually. Refitting a complete train at once may not always give
    the expected result, but you can always try and then refit each part
    individually if you didn't get what you wanted.
    
    Note: all livery refits are marked as "Passengers" in the vehicle
    refit window. This is also the case for engines that don't actually
    have a capacity, due to game limitations. Even though it says 
    passengers, these engines will not hold anything after refitting.
    Think of the engineer being a person/passenger.



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3 Known issues
--------------
    
Cargo wagon properties
    Cargo wagon properties like capacity, speed, weight etc. are 
    currently suboptimal and need to be reviewed (#3953)



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4 Background information
------------------------

We aim to provide nearly every train that ever ran on Dutch tracks for
any significant amount of time. This includes foreign trains that often
visit our country, but of course the very first train that roamed our 
tracks, the very new models, and everything inbetween.

The vehicle properties are kept as real as possible. So you get real
horsepowers, real weights, real maximum speeds and real capacities. For
trains this is the seated capacity, for metros we also allow standees.
We hope that this makes the trains feel as real as possible.



----------------------------
5 Frequently Asked Questions
----------------------------

Q: Why is the livery refit of a second MU not possible?
A: This is a technical limitation that currently cannot be solved. It is
   not possible to provide both the livery refit and the baggage 
   compartment refit for MUs other than the first in the chain.

Q: Why is the random livery refit of an additional MU in a train always
   the same as the first of the same type?
A: This is a technical limitation that currently cannot be solved. Each
   vehicle in the chain reads the randomness of the first vehicle in the
   same chain. That is the only way to get all parts of the same MU to
   have the same random livery.
   
Q: Why do some MUs with a baggage compartment increase capacity when
   refitted to passengers, while others don't?
A: In real life, some MUs came in multiple variants, with and without
   baggage compartment. In this case, when refitted to passengers, you 
   will automatically get the version without the baggage compartment.
   In other cases, the baggage compartment was later rebuilt as 
   passenger compartment. If this is the case, then at some point the 
   vehicle capacity will increase when refitted to passengers.
   The last case is that the baggage compartment was never used to 
   carry passengers. In this case, the compartment will remain empty
   when refitted to passengers.
   
Q: Why are some wagon types not available?
A: Some specialized wagons, like the VAM compost wagon, the 
   cartransporter and the superheavy flatcar are only able to carry 
   specialized cargoes. These cargoes are not available without an 
   industry NewGRF, and these wagons are not available if the cargoes 
   they carry are not available.

Q: Can I use Autorefit?
A: Yes.

Q: Why have some newer trains less power when purchased than stated in
   the purchase menu?
A: These are so-called multi-current trains. When a trackset is loaded
   that provides tracks which correspond with 25 kV AC tracks these 
   trains have their power depend on the track they are on. When there 
   is no such track detected or when the Variable power parameter is set
   to "Always highest power" these trains always get full power 
   independent of the track they are on.

Q: Why is there a question mark or dagger symbol in front of the loading 
   time in the purchase menu details?
A: This is due to a bug in OpenTTD. Use OpenTTD 1.4.2-RC2 or newer
   to resolve it. It does not harm gameplay.



---------
6 Credits
---------

Graphics (see individual graphic files in the source for details):
- Bastiaan (Bastiaan Luytjes)
- DanMacK (Dan MacKellar)
- FooBar (Jasper Vries)
- Hyronymus (Jeroen Otto)
- Purno (Mark Leppen)
- Snail (Jacopo Coletto)
- STT Transport
- Voyager One
- Wile E. Coyote

Code:
- FooBar (Jasper Vries)

Development support:
- Transportman

Templating of graphics:
- Mahoo76
- Supercheese

Translations:
- ca_ES: by juanjo
- de_DE: by planetmaker, Jogio, Auge
- es_ES: by SilverSurferZzZ
- fi_FI: by juzza1, Arexander
- fr_FR: by arikover
- hr_HR: by Voyager1
- id_ID: by UseYourIllusion
- it_IT: by Snail, Voyager1
- nl_NL: by foobar

Makefile system:
- planetmaker (Ingo von Borstel)


Special thanks to the developers of the first Dutch Trainset and 
everyone who supported us during development of this new version.
Special thanks to the #openttdcoop DevZone for providing hosting and
all the additional services for this project.
Special thanks to the developers of OpenTTD, TTDPatch and Transport
Tycoon Deluxe, without whom this project would never have existed.



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7 Contact information
---------------------

7.1 Bug reports
---------------
Please report any bugs you find at
  bug tracker: http://dev.openttdcoop.org/projects/dutchtrains/issues
  or forum topic: http://www.tt-forums.net/viewtopic.php?t=59353

Always included a detailed description of the bug, preferrably with
screenshot and savegame. Also state the exact game version you're using, 
as well as the version of this NewGRF.

If you have a savegame that includes NewGRFs not available on OpenTTD's 
Online Content, then please try to reproduce the bug in a new game 
which has all NewGRFs easily accessible.

If you're using a patched version of the game, please try to reproduce
the bug on an official game build. If you can't reproduce the bug, then
don't report it here but in the forum topic of the patch(pack) instead.


7.2 Other problems
------------------
If you have any problems using this NewGRF that are not covered in the 
Frequently Asked Questions above, then you can ask your questions in the
forum topic: http://www.tt-forums.net/viewtopic.php?t=59353


7.3 General enquiries
---------------------

If you have any queries that cannot be asked in the forum topic, then
contact FooBar via Private Message at www.tt-forums.net or send
an email to foobar at jaspervries.nl.



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8 License
---------

Dutch Trainset - Dutch Trains for OpenTTD
Copyright (C) 2003-2014 Dutch Trainset Team

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.



----------------------
9 Obtaining the source
----------------------

The source code can be obtained from the #openttdcoop DevZone
via source browser:
    http://dev.openttdcoop.org/projects/dutchtrains/repository
or via mercurial checkout:
    hg clone http://hg.openttdcoop.org/dutchtrains
or via a source bundle download (releases only):
    http://bundles.openttdcoop.org/dutchtrains/

How to build from source and the requirements for that are included 
with the source in the file /docs/building_from_source.txt.

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