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An ongoing endeavor to develop a current-gen 3D game engine

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Project Vapor

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The goal of this project is a quest for knowledge about modern 3D game engines.

It's a deep dive into game engine architecture and current-gen rendering techniques (specifically, hybrid rendering techniques) and a solo journey to design and to implement various aspects of a 3D game engine.

Aside from personal learning, I'd also like to share knowledge with those learning to make engines.


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An ongoing endeavor to develop a current-gen 3D game engine

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