A Game Boy Advance Emulator written in Zig ⚡!
I'm hardly the first to write a Game Boy Advance Emulator nor will I be the last. This project isn't going to compete with the GOATs like mGBA or NanoBoyAdvance. There aren't any interesting ideas either like in DSHBA.
This is a simple (read: incomplete) for-fun long-term project. I hope to get "mostly there", which to me means that I'm not missing any major hardware features and the set of possible improvements would be in memory timing or in UI/UX. With respect to that goal, here's what's outstanding:
- Affine Sprites
- Windowing (see this branch)
- Audio Resampler (Having issues with SDL2's)
- Refactoring for easy-ish perf boosts
ZBA supports both a CLI and a GUI. If running from the terminal, try using zba --help
to see what you can do. If you want to use the GUI, feel free to just run zba
without any arguments.
ZBA does not feature any BIOS HLE, so providing one will be necessary if a ROM makes use of it. Need one? Why not try using the open-source Cult-Of-GBA BIOS written by fleroviux and DenSinH?
Finally it's worth noting that ZBA uses a TOML config file it'll store in your OS's data directory. See example.toml
to learn about the defaults and what exactly you can mess around with.
Most recently built on Zig v0.11.0
Dependency | Source |
---|---|
known-folders | https://github.com/ziglibs/known-folders |
nfd-zig | https://github.com/fabioarnold/nfd-zig |
SDL.zig | https://github.com/MasterQ32/SDL.zig |
tomlz | https://github.com/mattyhall/tomlz |
zba-gdbstub | https://github.com/paoda/zba-gdbstub |
zba-util | https://git.musuka.dev/paoda/zba-util |
zgui | https://github.com/michal-z/zig-gamedev/tree/main/libs/zgui |
zig-clap | https://github.com/Hejsil/zig-clap |
zig-datetime | https://github.com/frmdstryr/zig-datetime |
bitfield.zig |
https://github.com/FlorenceOS/Florence |
gl.zig |
https://github.com/MasterQ32/zig-opengl |
Use git submodule update --init
from the project root to pull the git relevant git submodules
Be sure to provide SDL2 using:
- Linux: Your distro's package manager
- macOS: ¯\_(ツ)_/¯ (try this formula?)
- Windows:
vcpkg
(installsdl2:x64-windows
)
SDL.zig
will provide a helpful compile error if the zig compiler is unable to find SDL2.
Once you've got all the dependencies, execute zig build -Doptimize=ReleaseSafe
. The executable will be under zig-out/bin
and the shared libraries (if enabled) under zig-out/lib
. If working with shared libraries on windows, be sure to add all artifacts to the same directory. On Unix, you'll want to make use of LD_PRELOAD
.
Key | Button | Key | Button | |
---|---|---|---|---|
A | L | S | R | |
X | A | Z | B | |
Return | Start | RShift | Select | |
Arrow Keys | D-Pad |
GBA Tests | jsmolka | gba_tests | destoer |
---|---|---|---|
arm.gba , thumb.gba |
PASS | cond_invalid.gba |
PASS |
memory.gba , bios.gba |
PASS | dma_priority.gba |
PASS |
flash64.gba , flash128.gba |
PASS | hello_world.gba |
PASS |
sram.gba |
PASS | if_ack.gba |
PASS |
none.gba |
PASS | line_timing.gba |
FAIL |
hello.gba , shades.gba , stripes.gba |
PASS | lyc_midline.gba |
FAIL |
nes.gba |
PASS | window_midframe.gba |
FAIL |
GBARoms | DenSinH | GBA Test Collection | ladystarbreeze |
---|---|---|---|
eeprom-test , flash-test |
PASS | retAddr.gba |
PASS |
midikey2freq |
PASS | helloWorld.gba |
PASS |
swi-tests-random |
FAIL | helloAudio.gba |
PASS |
FuzzARM | DenSinH | arm7wrestler GBA Fixed | destoer |
---|---|---|---|
main.gba |
PASS | armwrestler-gba-fixed.gba |
PASS |