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Im running E2E-E modpack. Recently I added Fairy Lights.
Today I noticed that Fairy Lights constantly consuming 2.6% of my client processor. This slightly decrease FPS. The main problem is that I don't have any Fairy Lights in my whole world.
This may be unrelated, but i also found another constant CPU consumption in minecraft.client.renderer.texture.TextureManager.tick() call. I dont know how MC or FairyLights rendering works, so it could be false alarm. But still kinda sus that light mod somehow iterate over all TEs capabilities each tick ඞ
The text was updated successfully, but these errors were encountered:
Krutoy242
changed the title
[1.12.2] Constant 2.6% CPU consumption
[1.12.2] Constant 4.3% CPU consumption
Feb 7, 2024
Krutoy242
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to Krutoy242/Enigmatica2Expert-Extended
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Feb 28, 2024
Fairy Lights is nice decoration mod, but it constantly load CPU even if no blocks from mod presented in world pau101/Fairy-Lights#175
Also, Active usage of Fairy Lights significantly reduce FPS https://i.imgur.com/vSZdOCf.png
Im running
E2E-E
modpack. Recently I addedFairy Lights
.Today I noticed that Fairy Lights constantly consuming 2.6% of my client processor. This slightly decrease FPS. The main problem is that I don't have any Fairy Lights in my whole world.
https://spark.lucko.me/91C1RCBP3t
debug.log
Update:
This may be unrelated, but i also found another constant CPU consumption in
minecraft.client.renderer.texture.TextureManager.tick()
call. I dont know how MC or FairyLights rendering works, so it could be false alarm. But still kinda sus that light mod somehow iterate over all TEs capabilities each tick ඞThe text was updated successfully, but these errors were encountered: