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Set of independent modules and examples to help develop mods for Cyber Engine Tweaks

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Lua Kit for Cyber Engine Tweaks

Set of independent modules and examples to help develop mods for Cyber Engine Tweaks.

Modules

Cron.lua

Run one-off and repeating tasks.

Right now only two type of tasks available: to run after X secs and to run every X secs.

I plan to implement support of cron expressions and tie them to the time system of the game.

GameHUD.lua

Show in-game messages.

GameUI.lua

Track game UI state reactively. Doesn't use recurrent onUpdate checks.

Current detections:

  • Menus
    • Main Menu (Load Game, Settings, Credits)
    • New Game (Difficulty, Life Path, Body Type, Customization, Attributes, Summary)
    • Pause Menu (Save Game, Load Game, Settings, Credits)
    • Death Menu (Load Game, Settings)
    • Hub (Backpack, Inventory, Cyberware, Character, Stats, Map, Crafting, Journal, Messages, Shards, Tarot, Database)
    • Vendor (Trade, RipperDoc, Drop Point)
    • Network Breach
    • Fast Travel
    • Stash
  • Tutorials
  • Loading Screen
  • Scenes (Cinematics, Limited Gameplay)
  • Vehicles (First Person, Third Person)
  • Scanning with Kiroshi Optics
  • Quickhacking with Cyberdeck
  • Devices (Computers, Terminals)
  • Popups (Phone, Call Vehicle, Radio)
  • Weapon Wheel
  • Fast Travel
  • Braindance (Playback, Editing)
  • Cyberspace
  • Johnny's Takeovers
  • Johnny's Memories
  • Photo Mode

You can display own HUD elements and apply contextual logic depending on the current UI.

GameSession.lua

Track game session reactively and store data linked to a save file.

Current detections:

  • Session Start (New Game, Load Game)
  • Session End (Load Game, Exit to Main Menu)
  • Saving and Loading (Manual Save, Quick Save, Auto Save)
  • Pause State (All Menus, Fast Travel, Photo Mode, Tutorials)
  • Blur State (Weapon Wheel, Phone, Call Vehicle, Radio)
  • Death State

This module can be used to efficiently detect when a player is loading into the game or exiting the current game session. You can initialize mod state when the actual gameplay starts, and reset mod state and free resources when the game session ends.

Data persistence feature particularly useful for gameplay mods for storing its internal state.

GameSettings.lua

Manage game settings. You can get and set current values, get option lists, and export all settings as a table or to a file.

How to use

Cron Tasks

local Cron = require('Cron')

registerForEvent('onInit', function()
    print(('[%s] Cron demo started'):format(os.date('%H:%M:%S')))

    -- One-off timer
    Cron.After(5.0, function()
        print(('[%s] After 5.00 secs'):format(os.date('%H:%M:%S')))
    end)

    -- Repeating self-halting timer with context
    Cron.Every(2.0, { tick = 1 }, function(timer)
        print(('[%s] Every %.2f secs #%d'):format(os.date('%H:%M:%S'), timer.interval, timer.tick))

        if timer.tick < 5 then
            timer.tick = timer.tick + 1
        else
            timer:Halt() -- or Cron.Halt(timer)

            print(('[%s] Stopped after %.2f secs / %d ticks'):format(os.date('%H:%M:%S'), timer.interval * timer.tick, timer.tick))
        end
    end)
end)

registerForEvent('onUpdate', function(delta)
    -- This is required for Cron to function
    Cron.Update(delta)
end)

Track UI Events

local GameUI = require('GameUI')

registerForEvent('onInit', function()
    -- Listen for every UI event
    GameUI.Listen(function(state)
        GameUI.PrintState(state)
    end)
end)

Track Fast Traveling

local GameUI = require('GameUI')

registerForEvent('onInit', function()
    GameUI.OnFastTravelStart(function()
        print('Fast Travel Started')
    end)

    GameUI.OnFastTravelFinish(function()
        print('Fast Travel Finished')
    end)
end)

Track Session Events

local GameSession = require('GameSession')

registerForEvent('onInit', function()
    -- Listen for every session event
    GameSession.Listen(function(state)
        GameSession.PrintState(state)
    end)
end)

Track Session Lifecycle

local GameSession = require('GameSession')

registerForEvent('onInit', function()
    GameSession.OnStart(function()
        -- Triggered once the load is complete and the player is in the game
        -- (after the loading screen for "Load Game" or "New Game")
        print('Game Session Started')
    end)

    GameSession.OnEnd(function()
        -- Triggered once the current game session has ended
        -- (when "Load Game" or "Exit to Main Menu" selected)
        print('Game Session Ended')
    end)
end)

Persist Session Data

local GameSession = require('GameSession')

local userState = { 
    consoleUses = 0 -- Initial state
}

registerForEvent('onInit', function()
    GameSession.StoreInDir('sessions') -- Set directory to store session data
    GameSession.Persist(userState) -- Link the data that should be watched and persisted 
    GameSession.OnLoad(function()
        print('Console was opened', userState.consoleUses, 'time(s)') -- Show the number on load 
    end)
end)

registerForEvent('onOverlayOpen', function()
    userState.consoleUses = userState.consoleUses + 1 -- Increase the number of console uses
end)

Dump All Game Settings

local GameSettings = require('GameSettings')

registerHotkey('ExportSettings', 'Export all settings', function()
    GameSettings.ExportTo('settings.lua')
end)

Switch FOV With Hotkey

local GameSettings = require('GameSettings')

registerHotkey('SwitchFOV', 'Switch FOV', function()
    local fov = GameSettings.Var('/graphics/basic/FieldOfView')

    fov.value = fov.value + fov.step

    if fov.value > fov.max then
        fov.value = fov.min
    end

    GameSettings.Set('/graphics/basic/FieldOfView', fov.value)

    if GameSettings.NeedsConfirmation() then
        GameSettings.Confirm()
    end

    print(('Current FOV: %.1f'):format(GameSettings.Get('/graphics/basic/FieldOfView')))
end)

Cycle Resolutions With Hotkey

local GameSettings = require('GameSettings')

registerHotkey('SwitchResolution', 'Switch resolution', function()
    -- You can get available options and current selection for lists
    local options, current = GameSettings.Options('/video/display/Resolution')
    local next = current + 1

    if next > #options then
        next = 1
    end

    GameSettings.Set('/video/display/Resolution', options[next])

    if GameSettings.NeedsConfirmation() then
        GameSettings.Confirm()
    end

    print(('Switched resolution from %s to %s'):format(options[current], options[next]))
end)

Toggle HUD With Hotkey

Option 1 – Toggle all settings in the group:

local GameSettings = require('GameSettings')

registerHotkey('ToggleHUD', 'Toggle HUD', function()
    GameSettings.ToggleGroup('/interface/hud')
end)

Option 2 – Toggle specific settings:

local GameSettings = require('GameSettings')

registerHotkey('ToggleHUD', 'Toggle HUD', function()
    GameSettings.ToggleAll({
        '/interface/hud/action_buttons',
        '/interface/hud/activity_log',
        '/interface/hud/ammo_counter',
        '/interface/hud/healthbar',
        '/interface/hud/input_hints',
        '/interface/hud/johnny_hud',
        '/interface/hud/minimap',
        '/interface/hud/npc_healthbar',
        '/interface/hud/npc_names',
        '/interface/hud/object_markers',
        '/interface/hud/quest_tracker',
        '/interface/hud/stamina_oxygen',
    })
end)

Switch Blur With Hotkey

registerHotkey('SwitchBlur', 'Switch blur', function()
    local options, current = GameSettings.Options('/graphics/basic/MotionBlur')
    local next = current + 1

    if next > #options then
        next = 1
    end

    GameSettings.Set('/graphics/basic/MotionBlur', options[next])
    GameSettings.Save() -- Required for most graphics settings

    print(('Switched blur from %s to %s'):format(options[current], options[next]))
end)

Examples

  • Minimap HUD extension
    Uses GameUI to determine when to show or hide the widget.
    The widget is visible only on the default in-game HUD.
    WhereAmI
  • Kill stats recorder
    Uses GameSession to store kill stats for each save file.
    Uses GameHUD to display on screen messages for kills.
    KillStats

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Set of independent modules and examples to help develop mods for Cyber Engine Tweaks

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