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Using UnityEvent to execute arbitrary code from Unity timelines.

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qwe321qwe321qwe321/Unity-TimelineUnityEvent

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Unity-TimelineUnityEvent

Using UnityEvent to execute arbitrary code from Unity timelines.

Inspiration reference: https://github.com/georgejecook/UnityTimelineEvents

I replace the former methods with UnityEvent. I bind UnityEvent and TimelineClip on custom script to store UnityEvent just like PlayableDirector do.

It can even work on same scene, same timeline but different director.

Usage

Create TimelineUnityEventTrack in Timeline

create track

Add TimelineUnityEventClip. Then it will create a binding script on your director object.

create track

Select clip and set UnityEvent.

create track

The binding script is bound on director.

create track

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Using UnityEvent to execute arbitrary code from Unity timelines.

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