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Deep Q Learning applied to the CartPole V1 challenge by OpenAI. The problem is solved both in the naive and the vision scenarios, the latter by exploiting game frames and CNN.

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Solving (Vision) CartPole V1 with Deep Q Learning

This repository contains the solution to the second assignment of the course Reinforcement Learning from Leiden University. The CartPole V1 challenge from OpenAI was solved by using Deep Q Learning, both in the standard scenario with a 4-dimensional state space and in the vision scenario with frames as states. For additional information regarding the problem and the methodologies involved in its resolution, please refer to the extract from our report.

Authors

Dimitrios Ieronymakis, Jonathan Collu and Riccardo Majellaro

Requirements

 pip install -r requirements.txt

Usage

Reproduce our experiments

All the experiments presented in the report are fully reproducible by running the script ./experiments/run_all_exp.sh. It is important to run the above script from the main directory, to avoid errors with absolute and relative paths.

Training a new configuration

To train a configuration you can use the following command, along with the available arguments described below:

 python experiment.py

Model parameters:

  • -use_img : use this flag to define using frames as states.
  • -ssl_mode : defines the use of self-supervised learning. 0: pretraining using SSL + fine-tuning using DQL; 1: only pretraining using SSL; 2: only fine-tuning using DQL.
  • -tl_mode : defines the use of transfer learning. Equal to the -ssl_mode above.
  • -evaluate : set this flag to evaluate the model at the end of the training step.
  • -run_name : name of the experiment used to save model weights and statistics.
  • -net : defines the actual model to use.
  • -loss : defines the loss function to use while training the model.
  • -optimizer : defines the optimizer to use for training the model.
  • -optim_lr : defines the learning rate for the optimizer.
  • -device : defines the device on which to run the algorithm. This parameter is relative to the physical devices available on your pytorch environment.

DQL parameters:

  • -rb_size : defines the replay buffer size.
  • -batch_size : defines the batch size.
  • -n_episodes : defines the number of episodes for which to train the model.
  • -gamma : defines the discount factor of previous rewards.
  • -target_model : defines the usage of a target model during training.
  • -tm_wait : defines the number of timesteps to wait before updating the target model.
  • -double_dqn : defines the usage of the double DQN strategy.
  • -dueling : defines the usage of the dueling strategy.
  • -custom_reward : defines the usage of customly weighted rewards during training.
  • -intr_rew : defines the usage of intrinsec rewards strategy.
  • -policy : defines the policy of choice for the model.
  • -epsilon : defines the epsilon value for the egreedy policy. Can be a float or a collection of 3 floats that specify the exponential annealing parameters.
  • -temp : defines the temperature parameter for the softmax policy.
  • -k : defines the k parameter for the intrinsec rewards of the novelty based exploration.
  • -beta : defines the beta parameter for the intrinsec rewards of the novelty based exploration.
  • -eta : defines the eta parameter for the intrinsec rewards of the curiosity based exploration.
  • -render : use this flag to visualize the agent during training.
  • -virtual_display : use this flag when training the model on a headless server. Avoids errors of unavailable display for pygame.

Evaluating a configuration

To evaluate a configuration run the command below from the main directory:

 python evaluate.py

along with the following provided arguments:

  • -net MODEL : where MODEL can be "mlp", "cnn", "ssl_cnn", "tl_cnn"
  • -use_img : in case of Vision CartPole
  • -run_name : name of the config to run
  • -render : to visualize the environment
  • -device : to indicate where to execute the computations (e.g. "cpu" or "cuda")
  • -virtual_display : to execute for example on a headless server

Results

It is possible to train a perfect agent (500 steps per episode) for both standard and vision CartPole. The complete results contained in our full report are omitted in this repository. The following GIF serves as a simple demonstration from one of our experiments (Vision CartPole, CNN + Curiosity configuration):

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Deep Q Learning applied to the CartPole V1 challenge by OpenAI. The problem is solved both in the naive and the vision scenarios, the latter by exploiting game frames and CNN.

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